eLearning Through The Lens Of Key Competencies

EdTech SummitIn the last week of Term 2 I had the opportunity to present at the NZ Tech Advance Education Technology Summit hosted at Massey University’s Albany Campus. Key topics and subjects discussed include:

  • Inquiry | Creativity | Collaboration – The role of technology in modern learning
  • Developing teacher understanding and encouraging implementation of collaborative and digital learning methods
  • Integrating and encouraging digital technology adoption in curriculum and classroom
  • The new narrative: IT training and computational thinking
  • Building technology into the curriculum – lessons, challenges and what we’ve learnt along the way
  • Collaboration at the forefront of today’s teaching environment

When preparing what I wanted to share at the 40 minute session I had been given, I decided on using the Key Competencies from the New Zealand Curriculum to explain why some examples of eLearning from four St Andrew’s College teachers had been successful. Additionally, I wanted to use authentic student voice to highlight this – fortunately, having been blogging on this site for over two years now there was plenty of examples I could draw on.

If you are interested in an independent view of my session then you can see this micro blogs from Nathaniel Louwrens here and this brief reflection from Andrew Corney here. You can download a full copy of my slides from the presentation from this link on dropbox.com.

The Key Competencies are at the heart of great teaching and learning in New Zealand and are the bedrock upon which effective eLearning can be built on.

Key Competencies

The Key Competencies from the NZ Curriculum

It’s worth reading over the entire descriptions of learners who demonstrate the 5 Key Competencies but some highlights I pulled out to share at the conference included:

  • Thinking: is about using creative, critical, and metacognitive processes to make sense of information, experiences, and ideas … Intellectual curiosity is at the heart of this competency … [Students] reflect on their own learning, draw on personal knowledge and intuitions, ask questions, and challenge the basis of assumptions and perceptions.
  • Using Language, Symbols and Texts:  Using language, symbols, and texts is about working with and making meaning of the codes in which knowledge is expressed  … Students who are competent users … can interpret and use words, number, images, … and technologies in a range of contexts … They confidently use ICT to access and provide information and to communicate with others
  • Managing Self: This competency is associated with self-motivation, a “can-do” attitude, and with students seeing themselves as capable learners … It is integral to self-assessment.
  • Relating To Others: Students who relate well to others are open to new learning and able to take different roles in different situations … By working effectively together, they can come up with new approaches, ideas, and ways of thinking.
  • Participating & Contributing: This competency is about being actively involved in communities … They may be local, national, or global. This competency includes a capacity … to make connections with others, and to create opportunities for others in the group.

I started the session off by highlighting the fact that often ICT is talked about in terms of risk. This can come from security breaches, budget blow-outs and ICT project cost overruns, not to mention distracted and off-task behaviour when using technology. I then posed the following questions:

Questions.png

I wanted to highlight how some of the best examples of effective eLearning from teachers at St Andrew’s College was firmly rooted in Key Competencies. I chose examples from the following four teachers:

Teachers

Combining OneNote & MineCraft To Create Pick-A-Path Stories:

This example is explained in more detail here and the basic Learning Outcomes are displayed below with the relevant Key Competencies included:

Learning outcomes from this unit:

  • to produce interactive pick-a-path adventure stories
    • KC: Using Languages, Symbols & Text
  • to work collaboratively online to produce an end product
    • KC: Relating To Others
  • to create stories to share online with a wider audience
    • KC: Participating & Contributing

As mentioned above, I wanted to use authentic student voice as much as possible so I included an abbreviated version of the following video so that the audience could hear students articulating their learning and the impact that technology had made:

An insightful quote from the student called Harry was:

The goal was not to just make something pretty in Minecraft, it was actually to improve the quality of your writing … after writing the story, the idea was to look back in Minecraft and see how you could improve the writing you had already completed.

SAMR DivingTo assist teachers at St Andrew’s College with integration of technology into their teaching and learning, we have adopted the SAMR taxonomy that you can see on the left.

This is a really useful way for teachers to conceptualise how technology might assist the learning outcomes for their students as well as provide them some aspirational goals for extended use of technology. Tom Adams, our eLearning Integrator, has recently written in detail about effective use of the SAMR model which is definitely worth reading if you are new to it. During the presentation, I introduced the audience to a relatively new product from Microsoft called Pulse. This enables the audience to provide real time feedback on a session as well as allowing the presenter to push out questions for quick polls. I asked the audience “What level of SAMR do you feel the Minecraft/OneNote example was operating at?” and below is their response:

Pulse SAMR

Using Microsoft Pulse for instant feedback from the audience

Inspiring Creative Writing Through Constructing Digital Worlds:

The next example I shared was again around creative writing, this time from the High School instead of a Year 6 class. The full reflection can be found here, however the high level overview of the task was as follows (with Key Competencies inserted):

Learning Tasks For This Unit:

  • Write a short story of ~600 words with a theme of “conflict”
    • KC: Using Languages, Symbols & Text
  • Students Must produce at least 4 “drafts”
    • KC: Thinking
  • Drafts must be shared with peers for feedback/feed-forward & act on appropriate advice
    • KC: Participating & Contributing

What was different about this activity is that students had to build their digital world before they started their writing and use it as a source of inspiration and planning, not just as a reflective tool for editing. Settings were constructed in Sketchup, Paint, Minecraft and the source engine of the game Counter-Strike. Here is a student Ralph talking about his world which I again shared with the conference audience:

Again, I find the language used by the student here informative, with some of his comments being:

  • I wanted readers to grasp that the bombs had come from the bank itself”
    • Clearly, the reader’s experience is at the forefront of his thinking when he is designing his digital world.
  • He blended his natural enjoyment of the game Counter Strike with his school work and learning – a win/win situation!
  • Ralph talks about adding a backstory to the real events of the London Bombings, demonstrating a wider awareness of global communities
  • “As I was designing the level I was constantly thinking of ways I could make the story more interesting.
    • This was not just technology for the sake of it – it was clearly shaping and informing his understanding of the creative writing task that was the key learning outcome here.
    • This was manifested through his drafting process where he removed a lot of the dialogue to improve the narrative flow and added more descriptive text such as the sound of the gunfire

This impressive learning came on the back of an earlier, easier task where the students in the class had leveraged an existing digital world (Google Earth) rather than having to create their own. Through the lens of the SAMR scale this makes perfect sense – the students build their knowledge and experience of digital toolsets in the lower levels of SAMR and once mastered they can progress to more difficult tasks. Here is a write up of the earlier task where students had to explain the significance of setting in a film, and this is a student talking about their comprehension.

Again, it’s important to pick up on the student’s language – the technology is integrally linked to the learning outcomes, it is not merely there for entertainment or distraction. By requiring students to record their personal reflections in this way, students are using a number of Key Competencies.

Communicate Musical Intention By Composing An Original Piece of Music Inspired By Art:

The final example I shared with the audience came from Level 3 Year 13 Music. On the first day of the conference I had been asked to be part of a Q&A Panel about integrating technology into schools and one question from the audience was essentially around what are real world examples of great technology usage in NCEA subjects. The heart of the question was around the challenge of adapting existing assessments to be technology rich and I answered it by a brief description of this example from Mr Duncan Ferguson our Head of Music.

  • Using AS.91419 (3.4)
    • KC: Using Languages, Symbols & Texts
  • Students are required to reflect on their composition and explain the connection with the art that inspired them
    • KC: Thinking
  • These are largely independent projects that the students need to work on themselves
    • KC: Managing Self

Here is the video of the student reflecting on their learning:

Flipping The Maths Classroom:

I wanted to allow some Q&A at the end of my session so I ran out of time to share this example from Mr Ben Hilliam, so I’ll briefly reference it here. In this example, the key learning outcomes included:

  • Year 9 Maths: solving Linear Equations
    • KC: Using Language, Symbols & Text
  • Students were required to watch the instructional videos and then attempt the practice questions
    • KC: Thinking
  • Students needed to regularly complete check lists indicating their progress
    • KC: Managing Self

Here is an example video made by Mr Hilliam:

What I most liked about this example is that students were not left on their own to just work through it, the teacher is still involved through the process, despite the availability of the instructional videos. The following screenshot is from a OneNote Class Notebook showing how the student has completed their progress reports and the teacher has provided feedback:

Work eg2

I used MS Pulse to ask the audience whether they personally felt that using a “flipped classroom” genuinely created more opportunities for differentiated and personalised learning during class time. Their response was overwhelmingly “yes!”

Flipping The Classroom

An alternative way to show poll results from MS Pulse

I concluded my session with the following thoughts:

Concluding Thoughts

I really enjoyed the opportunity to present at the NZ Tech Advance Education Technology Summit and was fortunate enough to receive some positive feedback from the session:

Digital Scavenger Hunt Celebrates Te Wiki O Te Reo Māori

Te Wiki O Te Reo MāoriThis week St Andrew’s College has joined in the national celebrations of Te Wiki O Te Reo Māori with a number of different activities. For the first time, we decided to run a Digital Scavenger Hunt that was aimed at getting ākonga (students) and kaiako (teachers) engaging in the celebrations in a fun way through using technology.

This was achieved using a Digital Scavenger Hunt, whereby students had to complete a number of tasks that accrued points based on the level of difficulty or effort required. The following poster was created using Canva and posted around the College and also on the news stream of our Moodle LMS

1 Point Challenges

Pikau

A handwoven harakeke pikau was 1st Prize

Initially, I was unsure of the best technology to get students to submit their photos and videos to a central location easily, and without needing a specific app or account. I tried to crowdsource some suggestions through my PLN (Professional Learning Network) on Twitter, with ideas of using Padlet, Cluster, Instagram and Google Drive all being suggested. I also thought about setting up an open course on our Moodle site that students could submit photos and videos for the competition through, however the reality is that it is still not super easy from a mobile phone to do this.

In the end, I settled on using the relatively new “File Request” feature that is available free with a Dropbox.com account. The beauty of this is that it significantly lowers the barrier of entry for students as:

  • They did not require a personal Dropbox account themselves
  • They didn’t need a specific app on their phone – it worked through a mobile browser on any platform (we tested on iOS, Windows and Android). We used a QR Code and shortened URL to make it easier to type on a phone – http://bit.ly/stac-mlw 
  • Any files they submitted were visible only to me as the Dropbox account – students could not see the entries of anyone else which was important.
  • Students entered their name and email address when submitting files, so all entries were easily identifiable and Dropbox emailed me as the account owner when a submission was made.

To assist students with how to submit their entries, I made an instructional video using ScreenFlow 6  and a nice new feature in version 6 is the ability to record the screen of your mobile phone. This allowed me to show what to do on the phone to upload photos and video, whilst simultaneously showing what it looked like on the Dropbox account as the files were submitted:

Video showing how to submit photos for the Digital Scavenger Hunt directly from your mobile phone

The competition proved most popular in our Preparatory School, with the majority of entries coming from Year 7 students. Here are a couple of example photos that were entered:

Future Ideas:

I had a chat with Mr Tom Adams, our eLearning Integrator, at the end of this competition and we both agreed that this is an idea that could be recycled easily for other purposes. Now that we know that Dropbox File Requests is an easy way to submit and receive files via mobile phones this could be used for other Digital Scavenger Hunts with a different theme.

One idea could be an orientation programme for new students, aimed to get them going around the campus to learn where different places/services are located. There are some specific apps aimed at doing this, such as Scavify, but building your own would probably not be too difficult either. In the end, this was a fun and relatively easy activity to build into our celebration of Te Reo Māori at St Andrew’s College.

Promoting OneDrive for Student Use

At St Andrew’s College we are extremely fortunate to have two great staff manning the IT helpdesk; Joshua and Brodie. Frustratingly, as the College’s 1:1 laptop programme nears universal coverage, they continue to see students, and occasionally staff, whose computers have failed, often through no fault of their own. Too often the owners are faced with the, sometimes devastating, realisation that their data is potentially irretrievable. This can be particularly traumatic for students who lose part, or all, of an NCEA assessment.

Brodie Dickinson

Mr Brodie Dickinson

Joshua Harrison

Mr Joshua Harrison

Educating Students in Data Security

Earlier this year all Year 9 students were, for the first time, initiated into the platforms and programmes that we use most often at St Andrew’s. This is obviously an avenue for future student education about file safety, but for the rest of the student body there are challenges engaging students with a topic as potentially un-engaging to them as data security.

The catalyst for action on the College-wide promotion of OneDrive as the cloud storage solution for Collegians was the opportunity to test the class-wide implementation with Year 8 students. In an earlier meeting, a Year 8 staff member had mentioned that there was some confusion within his class of what they should be doing, and the ins and outs of using OneDrive as a storage solution. Our solution was to approach all Year 8 teachers and request a period to install OneDrive on the devices of all their students.

With the stability of the Next Generation OneDrive Sync Client we felt that it was prudent to actively encourage students to use this service. Joshua and I gained access to the four Year 8 classes in a two week period – refining the process down to less than 25mins to install and activate the Client on all student devices in a class. There were certain challenges with a small number of students whose devices were set up to stop them installing software on their devices without parental permission – a situation that is understandable for Year 8 students.

The result of this action was that we were happy with the class-wide implementation of OneNote as a feasible way to gain traction within the Preparatory School, and perhaps class-by-class may in fact be the most effective implementation method for students of this age.

Year 9 usage survey

In the Middle School, and Senior College it is perhaps a little more complicated. With upwards of 1000 students it is difficult to find an efficient way to engage students in the process. In an informal brainstorming session it was decided to try a range of approaches in a short period of time to try to raise awareness of OneDrive as a potential secure, online data storage solution.

Poster created for Preparatory Students

Poster created for Preparatory Students

To gain a bit more information about OneDrive usage in the school I initially surveyed a Y9 class. It was interesting to discover that, from a group of 26 students, only four were actively backing up their data to a cloud based service – two using OneDrive, and two using Dropbox. This behaviour was not due to ignorance of the risks however, as every student spoken to was able to articulate awareness that their data would be compromised if their computer was stolen, or damaged. This information further solidified my opinion that many of our students are aware, but essentially ambivilent to the risks of losing their data. This, in turn, consolidated my desire to produce a resource to change student attitudes and behaviour in this space.

Resouce Production

As a result, Joshua and I have produced a series of four posters, and accompanying videos, to help students engage with OneDrive as a sensible online data storage solution. Because we are a Y1-13 school the posters have been designed to hopefully engage students of different ages, with one produced particularly for a Preparatory School audience and another for Senior College students. The remaining two are for a more general audience.

Poster4

Example of a more generic poster

Student Feedback

An important stage of the production stage was gaining feedback from students. It is important that these posters effectively inform students, and by showing early drafts to students of differing ages we were able to make some important changes, mostly around the clarity of the message, ensuring that it was obvious to the students what their next step should be. This feedback was gained from students who were in Helpdesk, as well as Joshua and I approaching students in different parts of the school asking for direct feedback.

Video resources have also been produced to guide students through both the installation process, and the basic usage of OneDrive as a tool. Care was taken to ensure that we produced videos for both Mac and Windows users. As usual these video resources were stored on the StAC eLearning YouTube Channel.

Resource roll-out

With the holidays quickly approaching, it will be week one next term when we launch these resources. I am planning a multi-platform approach, with printed and electronic versions of the posters in circulation, deans and tutors emailed, and spoken to, in an attempt to generate a conversation in class, and the instructional videos will be promoted to students via email and the front of the moodle site. I am hopeful that students will engage with this message, and ultimately the payoff will be fewer students in Helpdesk with lost work!

Making Great Television to Reinforce Social Studies Learning

As blogged about in 2014, St Andrew’s College has been running the only professional television studio in a New Zealand school for almost 20 years. What is particularly exciting for me is the potential of other subjects to utilise this fantastic resource to allow students to conceptualise, and create video content.

Earlier this year, I was lucky enough to attend a PD day that featured Dr Rueben Puentedura, that developed my own understanding about the SAMR model and its application in unit planning. An important aspect of this learning is that, as part of the redefinition of a unit, technology is allowing students greater opportunities to create meaningful content. With our fully functioning studio, students at St Andrew’s College have the opportunity to produce high quality video content, that both reinforces their own understanding, and displays their learning for others. One such recent example has recently concluded in Year 10 Social Studies.

Mr Simon Williams - Head of Television and Film

Mr Simon Williams – Head of Television and Film

Decade Study – The Swinging 60’s

A Level 5 Curriculum Objective in Social Studies requires students to study how the ideas and actions of people in the past have had a significant impact on people’s lives. This year, students undertook a decade study of the 1960’s; including aspects such as historical events, music, and fashion. This was a very popular unit with students, but, as always, the challenge was making their learning authentic.

Mr Simon Williams, the head of Film and Television, was interested in this new unit of work, and offered to assist the teachers to create some video resources to complement their classroom learning. Because the majority of students access learning in the TV studio as part of the Performing Arts course at either Year 9 or 10, there was no need to spend time on the ‘how’ to create such material. This meant students already had the skills to produce an interview style television program, and they could focus on the content.

Mr Williams wanted the process to be smooth and clearly beneficial for the Social Studies staff members, so he assisted by writing a simple script, and organising several interviews with staff that have fond memories of the decade, as well as a television cameraman who cut his teeth in Vietnam in the 1960’s; Mr Wayne Williams.

Student Involvement

The students’ roles included filming, performing, presenting and editing the final production – to create a number of professional standard videos that were ultimately edited into a 35 minute television program.

Students with varying levels of experience were able to contribute to the production of such a programme as the interview format is very familiar and accessible for them. This fact emphasises the potential of the Television studio to help students of almost any subject area to enhance their learning by creating resources of various forms.

Putting Social Studies Learning into Action

The head of Social Studies at St Andrew’s College, Miss Kerry Larby, was enthused by the activity.

One of the key aspects of Social Studies is perspectives, so it was extremely beneficial for our students to hear the authentic experiences of staff members they interact with on a daily basis, but may not realise their past experiences. 

Miss Larby also noted that one of the focuses of the unit was helping students to discover the wealth of resources that exist within people, rather than relying on the easy, often web-based, option. Each student was encouraged to identify, and interview, somebody who had clear memories and experiences in the 1960’s and make use of this information to supplement their learning in class.

Collaboration for Mutual Benefit 

Students at St Andrew’s College are extremely fortunate to have access to the remarkable television studio. SetWidth204-TV-Studio2What was particularly pleasing about this activity was the cross curricular nature of the production; utilising students’ existing television creation and editing skills to show, and develop, their learning in Social Studies.

There is certainly scope for more subjects across the College to implement similar tasks, and I look forward to reporting on them on this blog in the future!

 

 

 

 

Promoting Digital Citizenship With John Parsons

john-parsonsLast week John Parsons from Simulate 2 Educate ran 45 minute sessions with students in each year level of Year 9-13 at St Andrew’s College, along with an after school Professional Development hour with teachers. The day finished with an evening parent session, that included a candid outline of the challenges facing students and parents when it comes to cyber security and technology usage.

John’s presentations were engaging and humorous and he succeeded in connecting with the students at all year levels, whilst delivering an unflinchingly real message of the risky behaviour happening online. Pleasingly, this was entirely absent of any elements of judgement because of their age; instead he highlighted the fact that hundreds of thousands of dollars are being lost annually by adults making poor decisions or being duped online.

Idle curiosity and social engineering are powerful factors that drive decision making and both are exploited through risky online behaviour. John highlighted this with two examples:

  1. If a student found a USB stick lying outside the gates of the school and they took it home, plugged it into the family computer and found a file on there named “click me.docx”. Curiosity might drive them to open that file which could lead to the installation of a keystroke logging app which would collect and send typed information allowing the original owner of the USB stick to receive confidential information such as online banking or Facebook usernames/passwords.
  2. If a Facebook user received a message saying “You should see the picture that David has shared of you online, click this link to view”. The hook here is basically everyone knows somebody called “David” so it has an element of potential truth and instead of seeing the image they are redirected to a squeeze page  which might solicit their first and last names, and either their cell phone number or email address. Worse still, it may include a download file/link to see the picture but all it really installs is a keystroke logger.

The reality for our students is that they are born into a super-connected world in a way that their parents never were. Typically, when adults think of privacy they generally mean or refer to someone else taking care of the security of information to prevent someone from accessing it inappropriately. John’s message to students was essentially that view of privacy is dead and now the responsibility is all around self-control where the individual needs to take complete ownership of the sharing of their personal details and manage this themselves.

Every single one of you in this room is going to be subjected to a Google search by a prospective employer … I know over 96 boys and girls who can not get part time jobs because of content that their friends have posted online about them.

John Parsons (Simluate 2 Educate)

For this reason, John said, a student’s real CV is their online, digital footprint. Therefore they need to control this as tightly as possible by not allowing people to capture and share photos that make you vulnerable. Interestingly, John shared three ways that individuals are profiled by businesses and these went beyond just being in a photo in a compromising way:

  1. The pictures that people upload – do they lack or demonstrate empathy? Employers and Universities will ask this question of prospective employees/students. In other words, what kind of person would upload and share a photo that embarrasses or exploits another person in a vulnerable situation
  2. How do people talk to each other and what kind of content are they sharing and promoting online? Does it lack or demonstrate empathy? This is a key message as it’s very easy to be a digital bystander who perhaps didn’t upload the original content, but by liking or commenting on it can make you complicit.
  3. The company you keep – what sort of behaviour is going on in photos you are tagged in and what sort of people are you following and communicating with in your social networks.

John Parsons used this video to highlight the risks and attitudes to sharing highly personal content online.

Practical Steps Students Can Take:

A number of keys were provided to enable students to make better decisions online:

  • Stop communicating online whenever you receive a request or comment that makes you feel uncomfortable. If you stop responding to any messages you are taking control of the situation.
  • Screenshot the communication / request that made you feel uncomfortable in the first place. By collecting evidence of this you are again taking control of the situation.
  • Print or store the screenshots in a secure folder or location that can be shared with a trusted adult such as parents who can help students in this situation.

Don’t let technology, or the people that use it, erode the values that your family have given to you – you’re too valuable to allow technology to do this

John Parsons (Simulate 2 Educate)

This message came through time and again throughout the presentation: that the students are unique and too valuable to allow themselves to be exploited online. John further dared the students to care – to not walk past people who are in need (whether this is physically in person or online). He encouraged them to ask a student if they are ok and how they’re feeling if they had observed unkind or unhelpful things online directed at that student. Finally, he urged them to not cheapen themselves but to instead nurture and protect their identity.

Reflections:

These messages from John are timely and need to be consistently delivered to students, staff and parents on a regular basis because of the real risks that can be associated with content shared online. Making poor decisions in this area is not confined to teenagers, as evidenced by some of these high profile examples:

Whilst students increasingly have a “post first, think it through later” mentality when it comes to sharing all elements of their lives, the potential impact on their well being and prospective employment and study is significant.

Ultimately, Digital Citizenship is everyones responsibility and by following the advice of John Parsons and exhibiting self-control in what they share, students are taking the first step towards valuing themselves and their reputation.

Guest Post: Mr Dekker’s Journey With OneNote & Minecraft

This is a repost of a blog on the official Microsoft Education blog where Mr Wilj Dekkers, a Year 6 teacher at St Andrew’s College and Microsoft Innovative Educator, recaps the journey of his classroom over the last two years with Microsoft OneNote and Minecraft.

OneNote is central to the pedagogy in my classroom and school. When you walk through the building you can witness the everyday use of the application from Year 4 to Year 8. You will see Active Boards where teachers annotate writing samples in the Content Library for students to use as a reference for their own learning. Students are huddled around their laptops debating which sources of information are most relevant to include in a shared notebook, and staff are reviewing meeting notes shared through a Professional Learning Group’s OneNote.

Preparatory School Inquiry Learning Model

Preparatory School Inquiry Learning Model

St. Andrew’s College uses a custom designed Inquiry Pathway—the core of which is built around helping students develop a collaborative approach to learning. The approach is question-driven, encouraging students to find the answers themselves, coming to their own conclusions. As a teacher, this is exciting; we plan and facilitate but cannot predict the final outcome.

Having planned an inquiry around national identity in the 21st century, I had posed a problem to my class: The Christchurch earthquakes of 2011 had left a long lasting scar on both the economy and identity of the city. Tourism was dwindling, with visitors flying in and quickly moving on to other parts of New Zealand’s South Island. I challenged my students to answer the question, “What does it mean to be a Kiwi in the 21st century?” and also find a way to bring tourists back to our city.

OneNote Minecraft 1

Students formed collaborative groups and created their own shared notebooks. They planned, questioned and researched their Kiwi icons. They interviewed parents and discussed how families from a variety of cultural backgrounds celebrated being “Kiwis” and what being a New Zealander meant to them. All of which was documented in each group’s shared OneNote Notebook.

Students began asking if they could book laptops to work together in our shared learning spaces outside the physical space of the room. They loved having the flexibility to be able to work together around a PC or laptop and then continue collaborating using OneNote at home, completely away from the physical space of the school, in the evenings. Students were so enthralled with the inquiry unit and ability to work together in real-time through OneNote. Parents even began commenting on how they had never seen their students so excited to return from school and get started on their homework.

Part of the inquiry was looking at how we could bring tourists back to Christchurch. This was where Minecraft was introduced to the class. Students brought in devices running the pocket edition and connected to shared realms via the school’s Wi-Fi. As well as working as a team to answer the big inquiry question, members of each group had individually focused on an aspect of Kiwi culture. I asked the students if they could build a theme park with Kiwiana-themed rides that incorporated elements from their inquiries.

Before long, the class was a buzzing hub of self-directed learning. Students were writing presentation speeches from their inquiry notebooks while Minecraft experts built bigger and better Kiwiana rides to showcase their learning. In the evenings, groups continued developing and improving their learning in preparation for the big day.

By the end of the third term of 2014, OneNote became a standard classroom tool. Having seen the benefits, families had started purchasing laptops for their students to use in our class. This again caused a chain reaction. Students with access to their own devices were using OneNote more, which in turn meant that more students began arriving with laptops.

This had to be managed carefully, since having a laptop in Year 6 is not required. I was wary of technology being used as a substitution tool and made sure that in my planning any use of OneNote or any other tools we were using was in ways that enhanced or allowed learning to take place in a way that could not be done without a device.

OneNote Minecraft 2

It was around this time that Sam McNeill, Director of ICT for the college, brought in six Surface Pro 3s to trial, and I was fortunate to be asked to use one in the prep school. Having always been a believer in the creative power of the pen, I was instantly won over by having the best of both worlds at my fingertips—a fully functional Windows tablet with a stylus that allowed me to write down ideas, thoughts and comments directly into my OneNote Notebooks. It did not take long for a few students to begin arriving with their own Surface tablets!

In the final term of the 2014 school year, we focused on our use of narrative; enhancing writing features and broadening our vocabulary. Using both OneNote and Minecraft seemed like a natural fit.

As a class, we read through “The Warlock of Firetop Mountain,” written by Steve Jackson and Ian Livingstone in 1982. This book was one of the first “single-player gamebooks” and was the first of what was to become a successful series of pick-a-path gamebooks called “Fighting Fantasy.”

OneNote Minecraft 3

The students loved it. We discussed modern game worlds, from Fable to World of Warcraft. How could we emulate those fantastic “Fighting Fantasy” stories using the technology at our disposal, and how could the technology enhance the quality of our writing? We wanted our readers to have the same sense of choice and adventure we had experienced reading “Warlock,” while being able to share our writing without needing to produce any form of print media.

“Minecraft brings out the creativity in me. I love remaking my story Minecraft and improving my writing.”
—Mila

Through the insertion of hyperlinks connecting pages, students found an easy way to provide choices for the reader, and as notebooks stored on Onedrive could be easily shared, the audience for their writing expanded quickly. Students were sharing and collaborating on their adventure stories by allowing editing rights to certain classmates deemed to have the relevant skillsets to be seen as official class editors.

The inclusion of Minecraft was thanks to Ms Tam Yuill-Proctor, a Year 10 English teacher in our college. Students in Tam’s creative writing class had used Minecraft and other 3-D authoring tools to create worlds for their stories.

“Using Minecraft made my imagination go wild with thoughts!”
—Kinda

Our Year 6 students took Tam’s idea and expanded upon it by using Minecraft to both plan and develop their writing, as well as to review and revise the content, descriptive phrases and vocabulary. As their Minecraft worlds grew, so did their stories, which were housed in OneNote. In some cases, we had 10-year-old boys who were not big fans of writing producing 5000-word interactive pick-a-path stories. We published a blog entry detailing the OneNote and Minecraft pick-a-path story.

“Minecraft was helpful because it made me notice all the little details in my narrative that were never in my original bubble plan.”
—Padric

By 2015, most teachers in the prep school had embraced OneNote. The superb OneNote Class Notebook app creator was now an important element of Office 365, and students were appreciating the structure of the Collaboration Space, Content Library and their own personal sections.

Teachers were appreciating the organizational simplicity of adding resources and lessons into the Content Library for students to use in their own sections. Within my Year 6 class, multiple students arrived at the beginning of the year armed with Surface Pro 3s.

OneNote sections became collaborative planning spaces for groups designing games and interactive narratives; students naturally made use of the Collaboration Space to form group sections for our prosthetic hand designs for the 3-D printer.

This was also the first year that I started using Minecraft in Math. The students in my group weren’t huge fans of math. I knew they were capable of so much more, but their personal attitude towards the subject was that it was hard; comments at the start of the year were mostly, “I’m not good at math.” My focus was to change their attitudes to that of a growth mindset where they say, “I’m not good at math, yet!” Continue reading

PowerBI Supports StAC’s Pastoral Care Programmes

PowerBI

For the last 12 months we have been actively exploring how Microsoft’s Business Intelligence product called PowerBI could be used at St Andrew’s College. I have blogged about our initial experimentations with this here and that post would be a useful piece of pre-reading to provide context to this post.

This week has seen the culmination of a huge amount of work over the last four months, with Tutors being given access to what is being called the Tutor Quadrant Report. Below is a screencast showing some of the features of this (with identifying details blanked out):

Demonstrating The Tutor Quadrant Report

Initial feedback from Tutors has been very positive as they recognise this new report presents a significant step forward in terms of:

  • Ease of access – using their existing school username/password to access the report on any device with a browser and anywhere (they are not restricted to being on the College campus).
  • The collation of disparate data presented in an easily comprehensible, highly visual format. Previously, to obtain information on attendance, NCEA results, discipline and Fortnightly Notes would have required dozens of clicks, different windows and reports, and even using different platforms (both Synergetic and Sharepoint).
  • Speed – the reports load very quickly in the browser.

It is satisfying to hear this type of feedback given the significant level of investment and effort that has been made in developing this platform from where we were 12 months ago.

AIS.pngFor some understanding of this journey from Crystal Reporting through to PowerBI, the following video is a quick version of a presentation Mr Dave Neilson and I gave at the Association of Independent Schools of New South Wales’ annual ICT Leadership Conference 2016 in Canberra in May. The theme of the conference was Supporting Digital School Improvement and you can download a copy of the slides from this presentation here.

The abbreviated presentation from AIS NSW ICT Leadership Conference 2016

Some of the key points from this presentation include:

  • There are multiple ways you can use Microsoft PowerBI, we have explored two methods of deployment:
    • Manually generating reports in the free PowerBI Desktop App and publishing and storing content in the Azure blob in the cloud (quick and easy, but limited security options)
    • Developing an on-premise data warehouse and using ETL processes to extract data from various sources before loading into a tabular data model and connecting to the cloud via SSAS Gateway Connector. This is also very secure when implemented with row level security.
  • PowerBi was preferred at St Andrew’s College for a number of reasons, including:
    • It’s scaleable – educational pricing for Pro licenses is affordable  (~$4/m per user) and easily managed within the Office365 Licensing Administration area
    • It is easy to access – teachers can use their existing school username/password so there is limited barriers to entry and it is accessible via a browser from any device.
  • Visualisations of data are excellent. The ability to transform what was previously stored in spreadsheets and rows and columns of data into easily comprehensible displays is critical. There is a range of default visualisations as well as third party generated ones.

Next Steps:

time to talk

Time to talk! The power of a visual to highlight a student trending in the wrong direction.

With the release of the Tutor Quadrant Report, planning is already underway for the development of further reports for both teaching staff as well as administrative staff. The migration to PowerBI of an existing Tableau report that our Director of Development used has been completed and this enables her to now access data refreshed daily and drill down using the self-service elements of PowerBI. Pleasingly, she has already identified a number of enhancements she would like to see – this is something we anticipated would occur once the end users started getting more meaningful access to the data.

Additionally, rebuilding a very detailed NCEA report similar to what we explored in the original proof of concept  will be important for academic staff to monitor progress as the year progresses. Ideally, we should see some accelerated development now that the backend infrastructure is in place.

Lastly, there is rapid development happening on the PowerBI platform all the time. One of the most exciting developments is the ability to embed reports into an existing website or portal and even apps, opening up a huge range of possibilities where we could securely share reports like those above with students and parents. For now, that is in the medium to long term planning, as we focus on rapidly deploying further PowerBI reports for the College staff.