Microsoft Video Showcases Innovative Educators

On the 23rd November 2015 Microsoft NZ arranged for a TV crew to film and interview a number of staff and students at St Andrew’s College. The focus of the day was showcasing how the Surface Pro 3 and OneNote were being used creatively within the College. The three teaching staff interviewed were Mr Wilj Dekkers (Year 6 class teacher in the Preparatory School), Ms Tam Yuill Proctor (Assistant Head of English) and Mr Ben Hilliam (Assistant Head of Maths).

These three were chosen as they have been using the Surface Pro 3 since our initial trial group was formed in late 2014 and also because they have recently been named as Microsoft Innovative Educators for 2016:

St Andrew’s College’s three Microsoft Innovative Educators for 2016 from left to right: Mr Ben Hillian, Ms Tam Yuill Proctor and Mr Wilj Dekkers

All three have featured on this blog before, with some of my favourite posts about their teaching being:

What impresses me about these teachers is how natural the integration of technology and eLearning strategies are. As I noted on the post about Mr Hilliam above:

Whilst the phrase “ubiquitousness of technology” is over used, this lesson did demonstrate that when used effectively, the technology is not at the forefront of the lesson. It was not gimmicky or flashy, instead it provided functional improvement to what was already a great lesson.

Certainly, the technology available to achieve this integration is available and well supported at St Andrew’s, something that Ms Yuill Proctor noted in a blog post published today:

At StAC I count myself very lucky to have the technology, infrastructure and guidance available to try new tools to enhance the learning programs and assist with day to day teaching.

Having access to the tools and support increases the confidence of teachers to try new things – sometimes this is simply at a “Substitution” level on the SAMR scale of technology integration – but often it goes deeper into Modification and Redefinition:

SAMR Diving

These three teachers, recognised externally by Microsoft for the innovative work they’re doing in their classrooms, along with our eLearning Integrator Mr Tom Adams, need to function as change agents and ambassadors within the College in 2016, sharing their pedagogy and encouraging colleagues to follow their lead.

In 2014 St Andrew’s introduced the 1:1 Computing Programme to Year 9 students, making it compulsory for all students in that year group to bring a laptop. We have now successfully concluded the second year of this and, in 2016, are rolling back this requirement to Year 8 students in our Preparatory School as well.

Both Mr Dekkers and Mr Adams have been heavily involved in planning the rationale and support for the Year 8 programme. The result of this is that close to 700 students in Years 8-11 will be required to bring a laptop to school each day: clearly the need for eLearning leaders such as those recognised above is critical to ensure staff and students can maximise the value of this technology.

I am really pleased that this video, and the recognition from Microsoft of these three teachers, reflects the huge amount of effort and planning that goes into teaching with technology at St Andrew’s College.

Footnote: One of the happy outcomes from the day Microsoft spent filming was the chance to interview Toby, a budding game developer in Mr Dekkers’ class. This led to a followup Skype interview that I blogged about here

Toby 3

Tech Evangelist Encourages Student App Development

Toby 3Today Mr Wilj Dekkers and Year 6 student Toby Skyped with Hannes Nel from Microsoft New Zealand about a game called “The Adventures of Mr Dot” that Toby had built in Scratch.

It was a great chat aimed to help Toby identify some next steps for his game development and when Hannes asked what his plans for it were, Toby’s answer was simple:

I want it to go on an app store so that it can make lots of money!

Toby’s game is called “The Adventures of Mr Dot” and is based on a traditional platform style game, revolving around moving a “dot” from one side of the screen to the other, progressing past increasingly difficult obstacles.

Toby demonstrates how to play “The Adventures of Mr Dot”

SuperMarioBros

Super Mario Bros screenshot that Hannes likened Toby’s game to.

Hannes, who has assisted in development of apps for Trademe and TVNZ, likened playing the game to the Super Mario Brothers games he played as a child.  He went on to explain to Toby that there are three different stores that his game could theoretically be published to:

  • The Windows Store
  • Apple’s App Store
  • Google’s Play Store

The challenge was going to be migrating the game from Scratch to a platform that could be published to these online app stores. Hannes made the suggestion that using Construct 2 would allow for this and that since most app developers were gaining success through publishing to apps for smart phones, Toby might want to think about allowing a touch interface to control “Mr Dot”.

Mr Dot

A screenshot taken from Toby’s Surface Pro 3 showing some of the coding he has done in Scratch to build his game.

Toby, who has spent significant time over the last month developing his game, was immediately up for the challenge and considering how he could convert the keyboard controls to a touch interface. Other students in the Year 6 class with Mr Dekkers have been informal “beta testers” playing many of the existing levels, finding it a fun and addictive game to play. Toby aims to write 100 levels for the game that would result in significant gameplay.

I’ll keep an eye on the development of this app and hopefully we can see it make it through to completion and publication on the various app stores.

Toby_gear

Microsoft kindly gifted Toby a backpack with some tech gifts to encourage him to keep up the programming (this did not include the Surface Pro 3 which is Toby’s personal device)