Developing Digital Citizens

The teaching of Digital Citizenship presents many challenges for all schools. Each faces slightly different challenges, and these challenges can quickly change and evolve in response to new social media products or features.

There are two main approaches that we have tried in the recent past. This blog has described the utilisation of outside experts and the deliberate ‘teaching’ of content to allow students to create resources for others within the College. While both of these approaches are beneficial and produce some, albeit potentially temporally, impacts on the behaviour of students, it has always been a particular challenge to find an appropriate, robust scheme of work that guides students through some of the myriad of issues and content that the internet and in particular Social Media produce.

In 2017 we have introduced a new Y9 course; Digital Literacy. All year 9 students spend 1 period a week with me, covering a wide range of topics such as computer knowledge and care, the O365 suite, and basic programming. This term has been dedicated to Digital Citizenship. Earlier this year, a P.E and Health teacher at our College, Mrs Nicola Richards, alerted me via twitter,to an Australian online Digital Literacy course developed by the Allannah & Madeline Foundation.  They have created a Digital Licence, an eight module course designed to guide students through a range of different topics:

  • Digital Devices
  • Protecting Privacy
  • Searching and Researching
  • Creating and Sharing
  • Social Networking and Gaming
  • Communicating Safely Online
  • Relationships and Reputations
  • Coins, Credits and Tokens

The licence has been in use in Australia for a number of years, with current estimates indicating that up to 200,000 students there have completed the program. There is a small AUD$10 charge per student, but in 2017 that charge is generously being meet by Google NZ for all NZ Y8 & 9 students.

Student Management

A great feature of the program from my point of view was the ease of enrollment. A simple CSV export from our SMS of each of my classes names was imported into the site – and usernames and passwords were easily generated. Students then go to the site and get started. With 8 different classes, it was important that it was easy for me to manage the module’s content, and track student progress easily; and the site delivered. It was simple for me to lock and unlock modules, and track student progress through the site.

Class progressPlanning and Task Development

For a teacher, each of the modules is well planned, and a range of suitable activities are provided, along with a number of links to appropriate video resources.

Protecting Privacy

Example of the planning section for the Protecting Privacy Module

Because I only see my Year 9 students 1 period a week, I was pretty restricted in the amount of time that I could invest in each module – so I adapted the suggested tasks and videos to be a more discussion based teaching method. Ideally there is the potential to make each of these modules a weekly focus to add a little depth and context to the course.

Assessing Student Progress

Perhaps my favorite feature of this course are the engaging quizzes at the end of each topic. Through a combination of basic animation and realistic examples, the completion of the quizzes became a motivating tool for many of my students. Each 10 question quiz has an 80% pass mark – and all 8 modules must be passed to enable a student to receive their Digital Licence.

Quiz screenshot

The quizzes are relatively difficult – so I have a couple of classes where students progress is quite varied, but I have turned this into an opportunity for students to buddy up to help each other with their progress.

Digital Licence Student Progress

Overall, I have been really impressed with this scheme of work. I feel that it has good coverage of the important issues facing Y9 students, and the site is well structured, really easy to use, and engaging for students. The level of difficulty is relatively high which I think is a positive, as it has lead to higher levels of engagement from my students. I would be happy to recommend this program to other schools, though I would encourage them to carefully reflect on the aspects of it that you wished to use.

Digital Licence Certificate

Digital Image Manipulation in English

Earlier this year I was approached by Ms Tam Yuill Proctor, the Head of Department for English. She was interested in the potential for students to use digital image manipulation during their study of static images. I thought that this an exciting project to assist with, but immediately recognised that this is an area that I had very little experience in! What was particularly exciting is the potential to expose Year 9 students to the concept and then progressively up-skill them through to Year 13 where the requirements are obviously a lot more challenging.

static

Challenges in Digital Manipulation

My limited previous experience with students in their area has taught me that students primarily fall into two categories. In any class there will be a small number of students, typically 2-5, who have extensive experience, and interest in, digital manipulation of images. These students have typically used Photoshop, and are relatively advanced in their capabilities. The second, much larger, group of students have virtually no experience in this field – and they can often be intimated at the prospect.

Finding a tool

Here at St Andrew’s College we have a range of devices in each classroom as part of our 1:1 program. As an IT team we felt that there were three main criteria that any product we were going to recommend must meet:

  • Able to be used on Mac and Windows laptops
  • Be free to download and use
  • Be complex enough for Year 13 English students

Based on these criteria we decided to investigate the potential of GIMP as a platform for these tasks. gimpEarlier in this post I mentioned the two categories that students fit. The same is true of staff. I fell, very clearly, into the second category – totally inexperienced. It was great that here was a situation that was forcing me to upskill in an area, ready to help students investigate and apply the potential gains to be had using such technology to display their understanding of curriculum content. I found Gimp to be intuitive, relatively easy to use, and it was pretty easy to apply its basic manipulation tools.

“It was great that all students were using the same platform and that they had access to technical support.” – Mrs Helaina Coote – English Teacher

Year 13 Task

The focus of the Year 13 unit of work was for students to create a 8-10 minute presentation or visual essay that explores a theme from the film studies; in this case Tsotsi. Students were being assessed against the Achievement Standard 91477 ‘Create a fluent and coherent visual text which develops, sustains, and structures ideas using verbal and visual language.’

“This standard forces students to develop grit, resilience and perseverance. Progress does not always come easily or immediately.” Mrs Helaina Coote – English Teacher

In previous years many students were attempting to use Photoshop to complete this task, but were becoming bogged down in the detail of the product, with staff frustrated that they did not necessarily have the skills to assist. This year, the decision was made to directly teach students how to use the tool, and support them during class time to use it effectively.

Prior to beginning the task students were introduced to GIMP and instructed on how to use the basic functionality of it. An important part of this was giving students time to experiment with some of the more fundamental functionality of the product such as overlaying images, changing block colours and cropping images.static2

Having had an introduction students were then in a position to begin work on their production. What was particularly important here was that students, who may have no experience in digital manipulation, felt supported. I predominantly spent time in two classes; taught my Ms Helaina Coote, and Ms Phoebe Wright.

Once the students had created a number of different images most of them chose to import them into PowerPoint so that they could add music and animations to ensure that they met the requirements of the assessment task.

capture3

For me personally what was particularly interesting was seeing the skill progression and increases in confidence that all students showed. It was also great to see the upskilling of staff as they learnt next to their students. This was echoed by both teachers involved:

“Teacher shows students willingness to learn. It is good for students to see that help is accepted. Students are supported to learn the tool.”

 

Future Challenges

This is a Challenging assessment task. On reflection there were some students who became a little engrossed in the details of each image, particularly as they we learning the tool. These students found it difficult to work fast enough to create the required number of images. Hopefully, the fact that a number of classes ranging from Y9-Y12 were also introduced to Gimp this year should hopefully enable those students to approach this task with more fluency as they progress through their English education.

This task is a perfect example of how eLearning is integrated into classrooms here at St Andrew’s College. I believe that as students add to their skill year year-on-year we will see further improvement in the complexity and quality of the digital images they are able to create. It is also a great way to support students, and staff, in learning a new tool.

Tech Advice A Click Away

This post first appeared in the September 2016 edition of the College’s Regulus Magazine

fountain-of-knowledgeThree computer whiz kids in Year 8 are acting as technology mentors for the entire Preparatory School student body, and even quite a few teachers. Caleb, Cameron and Mitchell run twice weekly Fountain of Knowledge technology training sessions, with students able to book appointments on a sophisticated website set up by Caleb. “I took over the project from its founder Ward (now Year 10) when I was in Year 6. We have seven mentors including the three of us, and are training up some Year 6 students so they can run the sessions next year,” says Caleb.

The students help with everything from setting up the internet on laptops, phones and tablets, to installing anti-virus software, and helping students to get the most out of OneNote. They also teach students how to use the cameras and other equipment in the TV studio. Their teacher Ms Melissa Rennell says she sometimes has teachers knocking on her door seeking technical help from one of the boys, or asking for assistance with their Activboards. “They often go to these students first before the ICT Department.” Caleb has even rebuilt an old laptop from the Preparatory School and connected it up to an active board on which students can share their projects.

As they get ready to hand over the Fountain of Knowledge at the end of the year, Caleb, Cameron and Mitchell are thinking about which equally enthusiastic young technology experts they will pick as its new leaders, and are already training Year 6 student Nicholas. “We’re proud of the programme and have had a lot of support from Mr Dekkers, who will be the teacher in charge of it again next year,” says Caleb.

Cameron says he enjoys technology but isn’t planning on a career in the field at this stage. However Caleb and Mitchell hope to one day own their own technology companies, “like Apple, or Google”.

StAC Students Team Up To Form Souldrop

band

The four members of Souldrop

Recently I caught up with Finn Perring, Anna Bennetto and Grace Dephoff who are part of a wider group of students that make up the band Souldrop. Anna leads the vocals, Finn plays bass guitar and Fin Gilzean (St Thomas of Canterbury College) plays lead guitar whilst Elliot Millar (Burnside High School) is on the drums. Formed in April 2016, their first single Mill Bay was released in August with an accompanying music video shot and edited by Grace Dephoff and their 5 track EP will be available from the 9th September 2016.

UPDATE 25/9/16 The band’s self-titled EP is now available and embedded below via Spotify:

 

I was particularly interested in the technology the band used to record the track as well as edit the video, however to understand all of this it was important to learn of the various musical influences on the band.

  • Elliot is a jazz and big band drummer, representing Burnside High School in various musical competitions.
  • Fin learnt blues and classic rock guitar, mostly from his father
  • Anna has been performing for over ten years in musical theatre shows, as a jazz singer in various bands as well as one soul band.
  • Finn is a classically trained guitarist who plays Spanish flamenco guitar, but bass for Souldrop.

Recording & mastering the audio track:

Most of the audio track was recorded in the St Andrew’s College recording studio with the vocals, drums and bass all being laid down in this environment. The lead guitar parts, however, were recorded in Fin’s bedroom using Apple’s Garageband. Once finished, these guitar recordings were sent to the other Finn (Perring) to add to the other instruments and mix the recording in Apple’s Logic Pro X. To this end, the band never played the entire song together in the same room during the recording process, instead relying on the use of over-dubbing to achieve the best sound.

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From a non-musicians perspective, I found this a fascinating way to craft a complete song, through the selective and judicious extracting of various takes of the song and merging them all together in an order that produces the best quality song. Additionally, the song was a very collaborative effort with the idea of the song first coming in a formative stage to Finn Perring around two years ago, before drummer Elliot and lead singer Anna co-wrote the lyrics for the song.

Recording & editing the music video:

Grace Dephoff filmed all of the footage for the video in a single afternoon using a Canon 70D camera with the 16-24mm lens and a 50mm lens borrowed from Mr Dave Jensen who works in the TV studio at St Andrew’s College. There was a limited script for the recording of the music video, instead a desire to keep it as natural as possible for the band members. One of the most clever features of the music video is the fact it is in slow motion, whilst keeping the music and singing in real time.

filming

Grace Dephoff filming the band

This was achieved by having the band perform the song at 1.5x normal speed from speakers that they could hear to help them keep time, whilst Grace filmed at 50fps so that it could be later slowed down to 67% normal speed and still look smooth after this editing had taken place. The end effect makes it look like the band are in time to the song, even though they are in slow motion. Grace had learnt of this technique from a former guitar teacher she and the whole band were thrilled with the end result and how it looked.

To edit the hours of video footage, Grace used Apple’s Final Cut Pro, a tool she was largely self-taught in after graduating from using Apple iMovie for a number of years, including winning numerous prizes at the annual St Andrew’s College Film Fest. All up, she spent around 10 hours editing the footage and another 6 hours completing the colour grading in the video.

Distributing and Promoting the single:

The band are using a combination of word of mouth and social media to get exposure for the first single Mill Bay, combining messages on Facebook, Instagram and, of course, the YouTube channel itself. They have added a number of live performances as well, including lunchtime shows in the St Andrew’s College Quad, an assembly at Burnside High School and a performance at St Thomas of Canterbury College as well. There is a planned interview on 98RDU radio station as well on 14th September.

TunecoreLogoThe song has been released through TuneCore which is a digital media distribution company which automatically publishes the song to the main digital music platforms including Spotify, iTunes, Amazon, Google Play, Shazaam and the YouTube channel the band have created as well. Anna and Finn’s focus at this stage is getting the song out to as wide an audience as possible and any revenue that is generated from the track being played is a bonus. TuneCore will send the band monthly statistics around the performance of the song on the various platforms.

In terms of copyright and protecting the song, the band have chosen to use the Creative Commons licensing platform. They recognise that this license might not stop another band from being able to sample their work, but they will be required to acknowledge Souldrop as the source of the original content for the sample.

What’s Next?

The band are keen to keep gigging and playing as many live performances as possible to increase their exposure and improve as a unit. They are also thinking about recording another music video for one of the other tracks on the soon to be released EP.

My Thoughts

I have been super impressed with the members of the band that I have met so far, both in terms of their musical ability but also their technical skills to be able to produce such high quality recordings and videos. It is always pleasing to see that skills that have been taught and learnt at St Andrew’s College are finding a creative outlet in the areas of student’s own interests such as being part of a band.

team

The wider Souldrop crew including Anna Bennetto (back row, second from right), Finn Perring (back row, far right) and Grace Dephoff (from row, first on the left)

This song and video highlight how technology has enabled students to create high quality, professional looking videos and promote them digitally to an international audience. When I pointed this out to Finn, Anna and Grace their reaction was a mixture of pride and nonchalance in the work they had created, highlighting to me just how natural the use of this technology is to students these days. Importantly, they had thought about using Creative Commons to copyright their work demonstrating an inherent understanding of the value of their music and video.

Finally, there is opportunities for this work to be credited against various NCEA internal Achievement Standards in some subjects (mainly English/Music) which would be a serendipitous outcome of what is essentially a passion project for these students. This is, perhaps, one of the biggest outcomes and reasons to pause for thought from this. If schools were able to recognise the creative output of students in areas of their interests perhaps we would finally see the flexibility of NCEA that is often talked about, yet rarely achieved.

Putting the Spark into Learning

As eLearning Integrator at St Andrew’s College my primary role is to encourage innovation in classrooms across the College. One aspect that I particularly like is when a staff member brings an idea, or new product that they have heard about, and want to implement it in their classrooms.Spark
On her return from the 2016 New Zealand Association of Language Teachers Conference one of our French teachers, Mrs Angela Marshall, introduced me to Adobe Spark.

‘I had not come across this product before, and I was instantly hooked on its potential to allow students to create great looking content easily, quickly and effectively.’ – Mrs Marshall

In the first weeks of term, Mrs Marshall found time to further investigate the possibility of using Spark in class. She remained impressed.

‘I was excited by how easy-to-use it was; particularly the speed in which a good product could be produced, the quality of the sound recording, and the sheer number of photo resources that were available for practically any subject’

Canva vs Spark: Easy Web Creation

Only a few months earlier I had been introduce to Canva, and it quickly became my favourite content creation tool. It was not without its limitations, however, particularly around the quantity of images available for free use.

At the Term Two Teachmeet, hosted here at St Andrew’sI gave a presentation, tellingly made with Spark, in which I compared the merits of Canva and Spark. I concluded, that in a classroom setting, I felt that Spark was the best product for teachers to use with their students.

Spark in the classroom

While I have not had the opportunity to use Spark in my own classroom yet, it was pleasing to see that Mrs Marshall’s enthusiasm towards Spark continued into a classroom setting. She set both her Year 9 classes the task of creating a 30 second narrated video that explained 8 prescribed aspects of the life of a person they admire.

Students were given 1 1/2 periods of class time to complete this activity. This class-time included finding the information to include in the presentation, mastering the pronunciation and vocabulary necessarily, and learning how to use the presentation tool. Mrs Marshall was pleased with the results. Pleasingly, students too could clearly see the benefits of using this great tool.

‘This task went smoothly – Spark exceeded my expectations. It was really easy to add images and text, and the microphone clarity was good’ – Jack

‘Spark is like PowerPoint, but with better options. It was particularly easy to use and I could add music, change the layout. I will definitely use it again!’ – Hannah

Spark – A tool I recommend

In the same way that I finished my Teachmeet presentation, I will end here with a strong recommendation to teachers to investigate Adobe Spark. It is a great tool that you, and your students, will enjoy.

 

 

 

eLearning Through The Lens Of Key Competencies

EdTech SummitIn the last week of Term 2 I had the opportunity to present at the NZ Tech Advance Education Technology Summit hosted at Massey University’s Albany Campus. Key topics and subjects discussed include:

  • Inquiry | Creativity | Collaboration – The role of technology in modern learning
  • Developing teacher understanding and encouraging implementation of collaborative and digital learning methods
  • Integrating and encouraging digital technology adoption in curriculum and classroom
  • The new narrative: IT training and computational thinking
  • Building technology into the curriculum – lessons, challenges and what we’ve learnt along the way
  • Collaboration at the forefront of today’s teaching environment

When preparing what I wanted to share at the 40 minute session I had been given, I decided on using the Key Competencies from the New Zealand Curriculum to explain why some examples of eLearning from four St Andrew’s College teachers had been successful. Additionally, I wanted to use authentic student voice to highlight this – fortunately, having been blogging on this site for over two years now there was plenty of examples I could draw on.

If you are interested in an independent view of my session then you can see this micro blogs from Nathaniel Louwrens here and this brief reflection from Andrew Corney here. You can download a full copy of my slides from the presentation from this link on dropbox.com.

The Key Competencies are at the heart of great teaching and learning in New Zealand and are the bedrock upon which effective eLearning can be built on.

Key Competencies

The Key Competencies from the NZ Curriculum

It’s worth reading over the entire descriptions of learners who demonstrate the 5 Key Competencies but some highlights I pulled out to share at the conference included:

  • Thinking: is about using creative, critical, and metacognitive processes to make sense of information, experiences, and ideas … Intellectual curiosity is at the heart of this competency … [Students] reflect on their own learning, draw on personal knowledge and intuitions, ask questions, and challenge the basis of assumptions and perceptions.
  • Using Language, Symbols and Texts:  Using language, symbols, and texts is about working with and making meaning of the codes in which knowledge is expressed  … Students who are competent users … can interpret and use words, number, images, … and technologies in a range of contexts … They confidently use ICT to access and provide information and to communicate with others
  • Managing Self: This competency is associated with self-motivation, a “can-do” attitude, and with students seeing themselves as capable learners … It is integral to self-assessment.
  • Relating To Others: Students who relate well to others are open to new learning and able to take different roles in different situations … By working effectively together, they can come up with new approaches, ideas, and ways of thinking.
  • Participating & Contributing: This competency is about being actively involved in communities … They may be local, national, or global. This competency includes a capacity … to make connections with others, and to create opportunities for others in the group.

I started the session off by highlighting the fact that often ICT is talked about in terms of risk. This can come from security breaches, budget blow-outs and ICT project cost overruns, not to mention distracted and off-task behaviour when using technology. I then posed the following questions:

Questions.png

I wanted to highlight how some of the best examples of effective eLearning from teachers at St Andrew’s College was firmly rooted in Key Competencies. I chose examples from the following four teachers:

Teachers

Combining OneNote & MineCraft To Create Pick-A-Path Stories:

This example is explained in more detail here and the basic Learning Outcomes are displayed below with the relevant Key Competencies included:

Learning outcomes from this unit:

  • to produce interactive pick-a-path adventure stories
    • KC: Using Languages, Symbols & Text
  • to work collaboratively online to produce an end product
    • KC: Relating To Others
  • to create stories to share online with a wider audience
    • KC: Participating & Contributing

As mentioned above, I wanted to use authentic student voice as much as possible so I included an abbreviated version of the following video so that the audience could hear students articulating their learning and the impact that technology had made:

An insightful quote from the student called Harry was:

The goal was not to just make something pretty in Minecraft, it was actually to improve the quality of your writing … after writing the story, the idea was to look back in Minecraft and see how you could improve the writing you had already completed.

SAMR DivingTo assist teachers at St Andrew’s College with integration of technology into their teaching and learning, we have adopted the SAMR taxonomy that you can see on the left.

This is a really useful way for teachers to conceptualise how technology might assist the learning outcomes for their students as well as provide them some aspirational goals for extended use of technology. Tom Adams, our eLearning Integrator, has recently written in detail about effective use of the SAMR model which is definitely worth reading if you are new to it. During the presentation, I introduced the audience to a relatively new product from Microsoft called Pulse. This enables the audience to provide real time feedback on a session as well as allowing the presenter to push out questions for quick polls. I asked the audience “What level of SAMR do you feel the Minecraft/OneNote example was operating at?” and below is their response:

Pulse SAMR

Using Microsoft Pulse for instant feedback from the audience

Inspiring Creative Writing Through Constructing Digital Worlds:

The next example I shared was again around creative writing, this time from the High School instead of a Year 6 class. The full reflection can be found here, however the high level overview of the task was as follows (with Key Competencies inserted):

Learning Tasks For This Unit:

  • Write a short story of ~600 words with a theme of “conflict”
    • KC: Using Languages, Symbols & Text
  • Students Must produce at least 4 “drafts”
    • KC: Thinking
  • Drafts must be shared with peers for feedback/feed-forward & act on appropriate advice
    • KC: Participating & Contributing

What was different about this activity is that students had to build their digital world before they started their writing and use it as a source of inspiration and planning, not just as a reflective tool for editing. Settings were constructed in Sketchup, Paint, Minecraft and the source engine of the game Counter-Strike. Here is a student Ralph talking about his world which I again shared with the conference audience:

Again, I find the language used by the student here informative, with some of his comments being:

  • I wanted readers to grasp that the bombs had come from the bank itself”
    • Clearly, the reader’s experience is at the forefront of his thinking when he is designing his digital world.
  • He blended his natural enjoyment of the game Counter Strike with his school work and learning – a win/win situation!
  • Ralph talks about adding a backstory to the real events of the London Bombings, demonstrating a wider awareness of global communities
  • “As I was designing the level I was constantly thinking of ways I could make the story more interesting.
    • This was not just technology for the sake of it – it was clearly shaping and informing his understanding of the creative writing task that was the key learning outcome here.
    • This was manifested through his drafting process where he removed a lot of the dialogue to improve the narrative flow and added more descriptive text such as the sound of the gunfire

This impressive learning came on the back of an earlier, easier task where the students in the class had leveraged an existing digital world (Google Earth) rather than having to create their own. Through the lens of the SAMR scale this makes perfect sense – the students build their knowledge and experience of digital toolsets in the lower levels of SAMR and once mastered they can progress to more difficult tasks. Here is a write up of the earlier task where students had to explain the significance of setting in a film, and this is a student talking about their comprehension.

Again, it’s important to pick up on the student’s language – the technology is integrally linked to the learning outcomes, it is not merely there for entertainment or distraction. By requiring students to record their personal reflections in this way, students are using a number of Key Competencies.

Communicate Musical Intention By Composing An Original Piece of Music Inspired By Art:

The final example I shared with the audience came from Level 3 Year 13 Music. On the first day of the conference I had been asked to be part of a Q&A Panel about integrating technology into schools and one question from the audience was essentially around what are real world examples of great technology usage in NCEA subjects. The heart of the question was around the challenge of adapting existing assessments to be technology rich and I answered it by a brief description of this example from Mr Duncan Ferguson our Head of Music.

  • Using AS.91419 (3.4)
    • KC: Using Languages, Symbols & Texts
  • Students are required to reflect on their composition and explain the connection with the art that inspired them
    • KC: Thinking
  • These are largely independent projects that the students need to work on themselves
    • KC: Managing Self

Here is the video of the student reflecting on their learning:

Flipping The Maths Classroom:

I wanted to allow some Q&A at the end of my session so I ran out of time to share this example from Mr Ben Hilliam, so I’ll briefly reference it here. In this example, the key learning outcomes included:

  • Year 9 Maths: solving Linear Equations
    • KC: Using Language, Symbols & Text
  • Students were required to watch the instructional videos and then attempt the practice questions
    • KC: Thinking
  • Students needed to regularly complete check lists indicating their progress
    • KC: Managing Self

Here is an example video made by Mr Hilliam:

What I most liked about this example is that students were not left on their own to just work through it, the teacher is still involved through the process, despite the availability of the instructional videos. The following screenshot is from a OneNote Class Notebook showing how the student has completed their progress reports and the teacher has provided feedback:

Work eg2

I used MS Pulse to ask the audience whether they personally felt that using a “flipped classroom” genuinely created more opportunities for differentiated and personalised learning during class time. Their response was overwhelmingly “yes!”

Flipping The Classroom

An alternative way to show poll results from MS Pulse

I concluded my session with the following thoughts:

Concluding Thoughts

I really enjoyed the opportunity to present at the NZ Tech Advance Education Technology Summit and was fortunate enough to receive some positive feedback from the session:

Digital Scavenger Hunt Celebrates Te Wiki O Te Reo Māori

Te Wiki O Te Reo MāoriThis week St Andrew’s College has joined in the national celebrations of Te Wiki O Te Reo Māori with a number of different activities. For the first time, we decided to run a Digital Scavenger Hunt that was aimed at getting ākonga (students) and kaiako (teachers) engaging in the celebrations in a fun way through using technology.

This was achieved using a Digital Scavenger Hunt, whereby students had to complete a number of tasks that accrued points based on the level of difficulty or effort required. The following poster was created using Canva and posted around the College and also on the news stream of our Moodle LMS

1 Point Challenges

Pikau

A handwoven harakeke pikau was 1st Prize

Initially, I was unsure of the best technology to get students to submit their photos and videos to a central location easily, and without needing a specific app or account. I tried to crowdsource some suggestions through my PLN (Professional Learning Network) on Twitter, with ideas of using Padlet, Cluster, Instagram and Google Drive all being suggested. I also thought about setting up an open course on our Moodle site that students could submit photos and videos for the competition through, however the reality is that it is still not super easy from a mobile phone to do this.

In the end, I settled on using the relatively new “File Request” feature that is available free with a Dropbox.com account. The beauty of this is that it significantly lowers the barrier of entry for students as:

  • They did not require a personal Dropbox account themselves
  • They didn’t need a specific app on their phone – it worked through a mobile browser on any platform (we tested on iOS, Windows and Android). We used a QR Code and shortened URL to make it easier to type on a phone – http://bit.ly/stac-mlw 
  • Any files they submitted were visible only to me as the Dropbox account – students could not see the entries of anyone else which was important.
  • Students entered their name and email address when submitting files, so all entries were easily identifiable and Dropbox emailed me as the account owner when a submission was made.

To assist students with how to submit their entries, I made an instructional video using ScreenFlow 6  and a nice new feature in version 6 is the ability to record the screen of your mobile phone. This allowed me to show what to do on the phone to upload photos and video, whilst simultaneously showing what it looked like on the Dropbox account as the files were submitted:

Video showing how to submit photos for the Digital Scavenger Hunt directly from your mobile phone

The competition proved most popular in our Preparatory School, with the majority of entries coming from Year 7 students. Here are a couple of example photos that were entered:

Future Ideas:

I had a chat with Mr Tom Adams, our eLearning Integrator, at the end of this competition and we both agreed that this is an idea that could be recycled easily for other purposes. Now that we know that Dropbox File Requests is an easy way to submit and receive files via mobile phones this could be used for other Digital Scavenger Hunts with a different theme.

One idea could be an orientation programme for new students, aimed to get them going around the campus to learn where different places/services are located. There are some specific apps aimed at doing this, such as Scavify, but building your own would probably not be too difficult either. In the end, this was a fun and relatively easy activity to build into our celebration of Te Reo Māori at St Andrew’s College.

Making Great Television to Reinforce Social Studies Learning

As blogged about in 2014, St Andrew’s College has been running the only professional television studio in a New Zealand school for almost 20 years. What is particularly exciting for me is the potential of other subjects to utilise this fantastic resource to allow students to conceptualise, and create video content.

Earlier this year, I was lucky enough to attend a PD day that featured Dr Rueben Puentedura, that developed my own understanding about the SAMR model and its application in unit planning. An important aspect of this learning is that, as part of the redefinition of a unit, technology is allowing students greater opportunities to create meaningful content. With our fully functioning studio, students at St Andrew’s College have the opportunity to produce high quality video content, that both reinforces their own understanding, and displays their learning for others. One such recent example has recently concluded in Year 10 Social Studies.

Mr Simon Williams - Head of Television and Film

Mr Simon Williams – Head of Television and Film

Decade Study – The Swinging 60’s

A Level 5 Curriculum Objective in Social Studies requires students to study how the ideas and actions of people in the past have had a significant impact on people’s lives. This year, students undertook a decade study of the 1960’s; including aspects such as historical events, music, and fashion. This was a very popular unit with students, but, as always, the challenge was making their learning authentic.

Mr Simon Williams, the head of Film and Television, was interested in this new unit of work, and offered to assist the teachers to create some video resources to complement their classroom learning. Because the majority of students access learning in the TV studio as part of the Performing Arts course at either Year 9 or 10, there was no need to spend time on the ‘how’ to create such material. This meant students already had the skills to produce an interview style television program, and they could focus on the content.

Mr Williams wanted the process to be smooth and clearly beneficial for the Social Studies staff members, so he assisted by writing a simple script, and organising several interviews with staff that have fond memories of the decade, as well as a television cameraman who cut his teeth in Vietnam in the 1960’s; Mr Wayne Williams.

Student Involvement

The students’ roles included filming, performing, presenting and editing the final production – to create a number of professional standard videos that were ultimately edited into a 35 minute television program.

Students with varying levels of experience were able to contribute to the production of such a programme as the interview format is very familiar and accessible for them. This fact emphasises the potential of the Television studio to help students of almost any subject area to enhance their learning by creating resources of various forms.

Putting Social Studies Learning into Action

The head of Social Studies at St Andrew’s College, Miss Kerry Larby, was enthused by the activity.

One of the key aspects of Social Studies is perspectives, so it was extremely beneficial for our students to hear the authentic experiences of staff members they interact with on a daily basis, but may not realise their past experiences. 

Miss Larby also noted that one of the focuses of the unit was helping students to discover the wealth of resources that exist within people, rather than relying on the easy, often web-based, option. Each student was encouraged to identify, and interview, somebody who had clear memories and experiences in the 1960’s and make use of this information to supplement their learning in class.

Collaboration for Mutual Benefit 

Students at St Andrew’s College are extremely fortunate to have access to the remarkable television studio. SetWidth204-TV-Studio2What was particularly pleasing about this activity was the cross curricular nature of the production; utilising students’ existing television creation and editing skills to show, and develop, their learning in Social Studies.

There is certainly scope for more subjects across the College to implement similar tasks, and I look forward to reporting on them on this blog in the future!

 

 

 

 

Guest Post: Mr Dekker’s Journey With OneNote & Minecraft

This is a repost of a blog on the official Microsoft Education blog where Mr Wilj Dekkers, a Year 6 teacher at St Andrew’s College and Microsoft Innovative Educator, recaps the journey of his classroom over the last two years with Microsoft OneNote and Minecraft.

OneNote is central to the pedagogy in my classroom and school. When you walk through the building you can witness the everyday use of the application from Year 4 to Year 8. You will see Active Boards where teachers annotate writing samples in the Content Library for students to use as a reference for their own learning. Students are huddled around their laptops debating which sources of information are most relevant to include in a shared notebook, and staff are reviewing meeting notes shared through a Professional Learning Group’s OneNote.

Preparatory School Inquiry Learning Model

Preparatory School Inquiry Learning Model

St. Andrew’s College uses a custom designed Inquiry Pathway—the core of which is built around helping students develop a collaborative approach to learning. The approach is question-driven, encouraging students to find the answers themselves, coming to their own conclusions. As a teacher, this is exciting; we plan and facilitate but cannot predict the final outcome.

Having planned an inquiry around national identity in the 21st century, I had posed a problem to my class: The Christchurch earthquakes of 2011 had left a long lasting scar on both the economy and identity of the city. Tourism was dwindling, with visitors flying in and quickly moving on to other parts of New Zealand’s South Island. I challenged my students to answer the question, “What does it mean to be a Kiwi in the 21st century?” and also find a way to bring tourists back to our city.

OneNote Minecraft 1

Students formed collaborative groups and created their own shared notebooks. They planned, questioned and researched their Kiwi icons. They interviewed parents and discussed how families from a variety of cultural backgrounds celebrated being “Kiwis” and what being a New Zealander meant to them. All of which was documented in each group’s shared OneNote Notebook.

Students began asking if they could book laptops to work together in our shared learning spaces outside the physical space of the room. They loved having the flexibility to be able to work together around a PC or laptop and then continue collaborating using OneNote at home, completely away from the physical space of the school, in the evenings. Students were so enthralled with the inquiry unit and ability to work together in real-time through OneNote. Parents even began commenting on how they had never seen their students so excited to return from school and get started on their homework.

Part of the inquiry was looking at how we could bring tourists back to Christchurch. This was where Minecraft was introduced to the class. Students brought in devices running the pocket edition and connected to shared realms via the school’s Wi-Fi. As well as working as a team to answer the big inquiry question, members of each group had individually focused on an aspect of Kiwi culture. I asked the students if they could build a theme park with Kiwiana-themed rides that incorporated elements from their inquiries.

Before long, the class was a buzzing hub of self-directed learning. Students were writing presentation speeches from their inquiry notebooks while Minecraft experts built bigger and better Kiwiana rides to showcase their learning. In the evenings, groups continued developing and improving their learning in preparation for the big day.

By the end of the third term of 2014, OneNote became a standard classroom tool. Having seen the benefits, families had started purchasing laptops for their students to use in our class. This again caused a chain reaction. Students with access to their own devices were using OneNote more, which in turn meant that more students began arriving with laptops.

This had to be managed carefully, since having a laptop in Year 6 is not required. I was wary of technology being used as a substitution tool and made sure that in my planning any use of OneNote or any other tools we were using was in ways that enhanced or allowed learning to take place in a way that could not be done without a device.

OneNote Minecraft 2

It was around this time that Sam McNeill, Director of ICT for the college, brought in six Surface Pro 3s to trial, and I was fortunate to be asked to use one in the prep school. Having always been a believer in the creative power of the pen, I was instantly won over by having the best of both worlds at my fingertips—a fully functional Windows tablet with a stylus that allowed me to write down ideas, thoughts and comments directly into my OneNote Notebooks. It did not take long for a few students to begin arriving with their own Surface tablets!

In the final term of the 2014 school year, we focused on our use of narrative; enhancing writing features and broadening our vocabulary. Using both OneNote and Minecraft seemed like a natural fit.

As a class, we read through “The Warlock of Firetop Mountain,” written by Steve Jackson and Ian Livingstone in 1982. This book was one of the first “single-player gamebooks” and was the first of what was to become a successful series of pick-a-path gamebooks called “Fighting Fantasy.”

OneNote Minecraft 3

The students loved it. We discussed modern game worlds, from Fable to World of Warcraft. How could we emulate those fantastic “Fighting Fantasy” stories using the technology at our disposal, and how could the technology enhance the quality of our writing? We wanted our readers to have the same sense of choice and adventure we had experienced reading “Warlock,” while being able to share our writing without needing to produce any form of print media.

“Minecraft brings out the creativity in me. I love remaking my story Minecraft and improving my writing.”
—Mila

Through the insertion of hyperlinks connecting pages, students found an easy way to provide choices for the reader, and as notebooks stored on Onedrive could be easily shared, the audience for their writing expanded quickly. Students were sharing and collaborating on their adventure stories by allowing editing rights to certain classmates deemed to have the relevant skillsets to be seen as official class editors.

The inclusion of Minecraft was thanks to Ms Tam Yuill-Proctor, a Year 10 English teacher in our college. Students in Tam’s creative writing class had used Minecraft and other 3-D authoring tools to create worlds for their stories.

“Using Minecraft made my imagination go wild with thoughts!”
—Kinda

Our Year 6 students took Tam’s idea and expanded upon it by using Minecraft to both plan and develop their writing, as well as to review and revise the content, descriptive phrases and vocabulary. As their Minecraft worlds grew, so did their stories, which were housed in OneNote. In some cases, we had 10-year-old boys who were not big fans of writing producing 5000-word interactive pick-a-path stories. We published a blog entry detailing the OneNote and Minecraft pick-a-path story.

“Minecraft was helpful because it made me notice all the little details in my narrative that were never in my original bubble plan.”
—Padric

By 2015, most teachers in the prep school had embraced OneNote. The superb OneNote Class Notebook app creator was now an important element of Office 365, and students were appreciating the structure of the Collaboration Space, Content Library and their own personal sections.

Teachers were appreciating the organizational simplicity of adding resources and lessons into the Content Library for students to use in their own sections. Within my Year 6 class, multiple students arrived at the beginning of the year armed with Surface Pro 3s.

OneNote sections became collaborative planning spaces for groups designing games and interactive narratives; students naturally made use of the Collaboration Space to form group sections for our prosthetic hand designs for the 3-D printer.

This was also the first year that I started using Minecraft in Math. The students in my group weren’t huge fans of math. I knew they were capable of so much more, but their personal attitude towards the subject was that it was hard; comments at the start of the year were mostly, “I’m not good at math.” My focus was to change their attitudes to that of a growth mindset where they say, “I’m not good at math, yet!” Continue reading

Putting the R in SAMR

One of my on-going goals is based around the successful implementation of eLearning into my teaching of Year 13 Geography. In my role as eLearning integrator at the College, it is important that I am seen to be visible in this area, and that I can show that I too am implementing some of the strategies and tools that I am advocating to other staff.

SAMR

The SAMR Model

SAMR is a popular model used to help teachers infuse technology into teaching and learning. The man behind the model is Dr. Ruben Puentedura, an Argentinian academic. The SAMR model is based around a planning progression that aims to transform learning experiences so they result in higher levels of achievement for students. We have previously blogged about the SAMR scale here – a great post that thoroughly describes the model.

Alternatively you can listen to Dr Puentedura explain the SAMR model on this video. 

Hearing Dr Puentedura Explain his Model

Last week I was lucky enough to attend a presentation by Dr Puentedura here in Christchurch. During the presentation he spent time analysing the structure of the SAMR model, by modeling how the model could be used in the teaching of Shakespeare’s Romeo and Juliet.

The way we were challenged to think about the model was as a SAMR Ladder.  A unit of work must involve a deliberate progression through the stages of the SAMR model, with each learning activity building on the complexity of student understanding generated by the last.  This ladder analogy was the crucial aspect of the presentation for me, and really consolidated my own understanding of the model and the most appropriate way to implement it.

The second part of the presentation was time spent working in small groups implementing the model into a unfamiliar situation. In my case it was helping Year 5 students consolidate their understanding of correct notation in Mathematics. While, as a senior Geography teacher, the context was unfamiliar, this actually proved beneficial as the exercise consolidated my understanding of the importance of a deliberate progression of learning activities required to move through the ladder, thus improving student engagement and understanding.

Takeaways from Presentation

I found Dr Puentedura’s presentation the most engaging I have attended recently. On reflection, my main takeaway’s are:

  • The SAMR model is designed to be implemented progressively across a long unit of work, rather than used to justify the planning of an individual task.
  • Think of the SAMR model as a ladder, and plan to progress your students and their learning.
  • The challenge for teachers is to move beyond Augmentation to Modification

Putting it into Action – Queenstown Tourism Development Unit

S

My Ideas for a SAMR Unit on Tourism Development

Upon returning to school I felt compelled to put my new learning into action. Next week my Year 13 students begin work on a new unit of work; Tourism Development. The aim of the unit is to help students demonstrate understanding of how a Cultural Process shapes a Geographic Environment; in this case Queenstown. During this unit they will study the historic and contemporary role that Tourism Development has played in the life of Queenstown.

Whilst technology has previously played a part in my teaching of this unit, this will be the first occasion where I plan to implement the SAMR model this deliberately throughout a unit.

Four levels of Task Development

Because OneNote plays such a big roll in my class it was easy to identify tasks in the unit that are clearly Substitution. Particularly with the recently added Classroom Notebook Add-in to OneNote it is now incredibly easy to ensure that class notes are easily distributed to all students in an organised, and deliberate way.

The second level of the scale is Augmentation. These are tasks that technology acts as a direct tool substitute, but there is a level of functional improvement. A good example of this will be a task that I have previously used during this topic where students use the Placemark functionality within Google Earth to investigate the Spatial Patterns of accommodation and attractions in Queenstown. This task could just as easily be done with a paper map and felt pens, but the functional improvement comes from the ability of students to turn the different layers on and off, and add text detail to each of the Placemarks.

Task Modification is where the real challenge lies for me in this unit. Google Earth makes another appearance on this list, as the program is so useful for students to visualise an environment such as Queenstown; so there are two further tasks that utilise its potential. The third task is aimed at utilising the potential of the site Canva which we have recently discovered in our team as an easy site to use to create visuals.

The final step in my ladder is based around task Redefinition. At this level the technology must allow for the creation of a new task, one that was previously inconceivable. In this case I plan to have my students create a revision website that will be made public. We have previously blogged about student produced websites and I feel that this is an authentic purpose for the students to challenge their organisation and, most importantly, their learning.

The unit of work is planned to take approximately 5 weeks of class time – and with the amount of content material that is demanded of Y13 students it will be interesting to see the progress that I am able to make through this plan. I feel particularly optimistic at this stage however, as the substitution aspect of my providing notes for students to annotate, rather than copy, frees up huge amounts of time to complete more in-depth tasks.

At the conclusion of the unit I will revisit its success – watch this space!