An example tour created by Year 10 students
Last week I was invited into the Year 10 English class of Ms Tam Yuill Proctor to observe her students creating virtual tours within Google Earth of the key settings in the film Karate Kid they were studying. Creating these tours is something I’ve blogged about before, however this is one of the first times I’ve seen it being used in English to specifically map out the locations of a film or novel.
I sat down today with Ms Yuill Proctor to learn more about the process and find out what worked well and what could be improved on for next time.
SETUP & GOAL:
The goal of this exercise was very simple: for students to arrange themselves into groups of three, of which one student must have knowledge of how to use Google Earth (and ideally, how to create tours in them). Fortunately, many of these students had done a similar exercise in Religious Education the previous year and were able to draw on prior knowledge to help.
Once in their groups, they had to identify around ten scene locations from the film that they considered important. The criteria included:
- Why the group thought the location was important within the context of the film
- How the location is significant to the country itself
Once they had identified these locations, they were to record a guided tour through Google Earth, highlighting their rationale for their choice of locations and then share it with the class via the collaboration section of the class OneNote Notebook.
GROUP WORK & TIME FRAMES:
The students were only given 1.5 lessons to complete this task and it was interesting to observe the efficiencies that various groups gained through their approach to managing the task requirements.
One of these was finding a website called Movie Locations that listed off the key scenes from the film. This allowed them to immediately locate the scenes within Google Earth quite accurately and narrow down their selections. The groups also largely assigned different roles for the members, typically:
- A researcher
- A Google Earth “operator” for identifying the various locations and creating markers for the tour
- A script writer – who would narrate the voiceover with relevant information for each location.
Whilst many groups chose to all use their laptops at the same time, others preferred to gather around a single device and share their ideas more directly with each other. Due to the short time allowed for this activity, Ms Yuill Proctor was quite explicit in encouraging students to manage themselves when it came to sharing the workload and ensuring all tasks were completed (Key Competencies – Managing Self) Amongst the students it was decided that one would need to allocate some homework time to meet the deadline.
Students recording their tours in quieter spaces outside the classroom
SHARING THE TOURS:
One student setup a new section in the class collaboration area in OneNote and then each group created a sub-page where they shared their tour. This did create some problems as students had often found third party recording tools to make their tours in, resulting in some file formats that did not work on all devices.
Reflecting on this Ms Yuill Proctor and I agreed that having a student submit their work via a YouTube link or Office Mix recording would probably be best in future.
Despite these problems, it provided an opportunity for problem solving amongst the groups in terms of how best to record the tour, with many finding different solutions to this. Interestingly, the boys that are into gaming on their devices tended to be quicker at finding solutions in this area, again perhaps based on their prior knowledge they possessed.

The collaboration space in the MS OneNote Class Notebook – note each page on the right represents a group
REFLECTIONS:
The overall engagement levels from the students was very high – when I was in the classroom observing there was a quiet hum as students worked in groups to achieve the various tasks and there was no one clearly off task. Given it was quite a different way to explore film settings than they had previously been exposed to, students enthusiastically approached the work. Ms Yuill Proctor noted:
The students now have a visual picture of the settings and locations of the film – this is easier for them to remember than simply writing or typing the locations as a list in their NoteBooks.
However, she was quick to point out that she continually asks herself “do students need to be using technology for this particular task, or can they do it in a different way?” She is conscious that often our students in Years 9 and 10 are using their laptops for most lessons each day, and so will often use more practical activities (such as using scissors to cut out paper SOLO hexagons) .
Students using SOLO hexagons in class
The final step for the students is to individually choose a scene they feel is important and to write a paragraph on that location, linking it back to the overall themes of the film itself.
It’s remarkable that students were able to come up with these tours in under two lessons of class time and reflects their growing competencies with their devices (having used them in many classes throughout 2014). It also highlights how an engaging activity can hook students in and set them for strong involvement for the rest of the film study.