Staff Profile – Donna Jones

Throughout 2016, this blog will profile a number of different St Andrew’s College teaching staff, with a focus on the role that eLearning has had, and will continue to have, on their practice.

Introducing Donna Jones

Donna Jones

Since her arrival at St Andrew’s College in 2004, Ms Jones has become a valued member of the English department. Teaching English at all levels, Donna is always keen to try and improve her pedagogy through the use of technology in the classroom.

eLearning in class

Over the last few years Donna has, along with a large number of staff at the College, began to use OneNote in all her classes. Pleasingly, it is the Collaboration Space that Ms Jones finds the most value in, as it enables her students to establish strong relationships within the class, and discover the power of constructive peer assessment. From a teacher’s perspective Donna enjoys being able to monitor the reading of her students more actively, as the evidence the students provide on OneNote allows her to acknowledge their efforts more readily.  

djs2

Example of students providing peer feedback on book reviews

A second example of task modification that eLearning has enabled in Ms Jones’s class is the production of visual text’s, in her senior classes. The further development of these tasks is a priority this year, and will be blogged about at a later date.

 

Cross Curricular Learning in 2015

anthrax still

The news broadcast was so realistic that some students had to be reassured that it was not real!

In 2015 Donna conceptualised an innovative cross-curricular inquiry for her year 9 English class. The inquiry simulated an ISIS anthrax attack at location within the city. A College parent assisted hugely in the production of an incredibly realistic breaking news broadcast that truly set the scene for the students. They then worked in groups in their English, Science, Mathematics and Social Studies classes to formulate a counterattack proposal which was presented to a panel of experts, including the Rector, Mrs Christine Leighton, the College’s General Manager Mr David Evans and a representative from the anti-terrorist squad, and a Mr Tim Radcliffe, a member of the Christchurch Police Force. “The thing that impressed me was the level and depth of thinking that the students demonstrated in response to what could be a real threat to Christchurch. The use of OneNote across the four subjects enabled them to communicate across the curriculum areas and develop their ideas and responses collaboratively.

2016 Aims

STROWAN_HOUSE-420x213

The College’s historic Strowan House will be reproduced in Minecraft

As part of a trip to the UK during the recent holiday period, Donna attended the 2015 BETT conference in London. As part of this conference, Donna was lucky enough to attend the launch of the Learning Tools in OneNote. A key takeaway from the conference was an exciting idea that Donna is driving, in anticipation of the College’s 2017 centenary celebrations.

The project involves a group of students using MineCraft to recreate the College’s main Historic building, Strowan House, circa 1917 and 2017. The challenge for the students will be to utilise historic photographs and floorplans.

“This collaborative project for both Preparatory and Secondary students to work in an innovative and exiting way to showcase their skills, whilst celebrating the history of the College at this important occasion.”

Post Graduate Study

In recognition of her enthusiasm, talents and dedication to teaching with technology, the College is supporting Ms Jones complete a Postgraduate Certificate in Applied Practice (Digital and Collaborative Learning). She is the first staff member at the college to complete this qualification, so we will be watching her progress with interest!

“I am aware that technology is going to be pivotal in reaching students as that is the medium most often defaulted too. I love Learning.”

 

Introducing Blair McHugh – Teacher of Digital Technologies

Licensed under Creative Commons

Licensed under Creative Commons

Recently I took the opportunity to sit down with Mr Blair McHugh, our new teacher of Digital Technologies at St Andrew’s College and discuss his previous experiences and vision for the subject. What became apparent was Mr McHugh’s passion for the subject and how his approach to teaching programming aims to dispel the common misconception of a sole programmer working in a darkened room eating pizza!

Prior to joining the staff at St Andrew’s, he had taught for 9 years at Burnside High School and before that at Cashmere High School. Importantly, however, he has industry experience with Fujitsu NZ primarily in networking and infrastructure and it is these skills he aims to impart to students at the College.

A coding language is just a tool – if you’ve not solved the problem before you begin the actual coding,  then you’re probably not going to solve the problem.

Mr McHugh will be teaching students the Python coding language, however as the above quote suggests, there is significantly more to this subject than just learning one of the many programming languages that exist these days. The steps students are encouraged to follow are:

  • Plan – understand what the requirements of the job are, ask the right questions and formulate an approach to solving this before you start coding. Analysis like this early on helps to ensure future success in the project.
  • Code – once you have fully analysed the problem and planned an approach, only then attempt to write some code.
  • Test – execute the code and see if it works!
  • Review – check how it has all gone
  • Repeat – go back to the planning and analysis to see what may need to be improved, re-work the code accordingly, and test it out. Keep repeating this process until you have it working and the problem is solved and the key outcomes from the planning stage are met.

One of the key messages Mr McHugh has to remind students of is the need to avoid “programming on the go” as this almost invariably leads to wasted time:

Time is the biggest and most precious resource available to students. There is little cost in ‘real’ resources when churning out code, but time spent aimlessly coding is too important to waste

To achieve an Excellence in Level 3, students need to demonstrate real efficiencies in their code – there should be no “blind corners or dead ends” – and the easiest way to avoid this is effective planning and regular reviewing of the code.

To further enhance the students ability to plan efficiently, he promotes a very open, collaborative environment where students are not just expected to participate and inter-relate with each, they are required to. This is supported by the banning of headphones in class – students can not be an individual silo separated from the rest of the class. The rationale behind this is that increasingly in the workplace, programmers need to be talking to stakeholders, clients, fellow programmers and communicating effectively to all of these individuals.

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The Term 1 2016 DPR Value of “Honesty” works very well in Digital Technologies

Whilst discussing this, Mr McHugh pointed out how well the Term 1 DPR Value (Developing Positive Relationships) worked in his class. He expects students to be honest when they’ve struck a problem with their coding or analysis and be able to ask other students for input.

Key Competencies

The Key Competencies from the NZ Curriculum

 

Consequently, the Key Competencies from the NZ Curriculum play a major role in his classes, in particular  Participating and Contributing and Relating to Others as students interact and collaborate together. In the words of Mr McHugh:

 

No one codes alone in a silo in the real world – being part of a team and coding on a bigger project is a critical skill to learn in school.

To further support this, students practice sitting around a table, asking questions of each others’ projects. Asking the right sort of questions is an essential part of problem solving and developing critical thinking skills. Along with these skills is the continued importance of a strong mathematical foundation to be a successful programmer.

Too often, students do not think maths or physics are necessary in coding, however to start doing advanced 3D graphics a strong grasp of matrices and geometry is critical:

Students can still do 2D platform style games, Angry Birds etc, without strong maths. However, it’s the 3D graphics in games like Halo that really spins their wheels and attracts their attention … BUT you need great maths ability to do that sort of thing.

Following on from the work of Mr Phil Adams, Mr McHugh will continue the lunchtime Code Clubs for those students who are not taking Digital Technologies as a subject.

I’m really looking forward to seeing some of the projects that students will work on this year and hopefully writing about them on this blog.

Robotics: From No-bots to Go-bots

This post was originally published on the Interface Magazine Online website – you can read the original post here.

Briony Marks

Miss Briony Marks

Last year was my first teaching robotics. We began a Robotic Club using EV3 Lego Mindstorms, which quickly found its legs and became firmly established across the Preparatory School. It was a fantastic learning experience; the children were enthralled, writes Briony Marks, St Andrew’s College, Christchurch.

We began with construction and attempting to understand the components. Identifying the sensors and motors was a key factor. Discussing wheel size and rotations formed part of our initial learning. With time, we began to program the Lego Block. Hanging to the instruction booklet like a life raft, the students and I navigated the early concepts.

Whole-school programme

Our confidence grew and, when asked to make a presentation to the PTA in Term 2 about the benefits of a widespread robotics programme, I was able to talk confidently about the phenomenal learning that had happened in our club. Our students were measuring in degrees, centimetres and metres; calculating turns; programming and sequencing and all within a couple of 40-minute sessions on a Friday lunchtime.

We were fortunate enough to receive another eight sets of the Education Edition EV3. This was to enable us to roll out robotics on a class scale (allowing one robot between two in our maximum classes of 26). The year saw a huge transition, from a small group of 15 experimental and brave Year 5 students to a school-wide project.

RoboCup Junior NZ

robotics1At the beginning of Term 3, we decided to enter the RoboCup Junior New Zealand competition (robocupjunior.org.nz). This was an ambitious plan with only five weeks to prepare. We selected five teams (from Years 5, 7 and 8) and with two full days blocked out and about two extra hours a week we went from unpacking and building to choreographing a piece of Robot Theatre.

The time frame was tight, with little opportunity for instruction in even the basics. However, the students managed to self and peer teach to eventually put together four very different theatre pieces. We were incredibly pleased with their hard work. From ‘Mazerunner’ to ‘The Hunger Games’, ‘Jurassic World’ to ‘Pink Panther’, students’ ideas and creativity came to life with MDF, plenty of paint, papier-mâché, some poorly mixed soundtracks and, of course, the robots!

Positive student feedback

Following RoboCup, I asked them to take an anonymous survey. I was delighted to read the overwhelmingly positive responses. As a general comment, the students enjoyed the independence, working creatively and intuitively to overcome problems, and saw the experience as enriching rather than disheartening. They listed their interpersonal skills with comments such as:

“I learnt to take turns at things and not always be the leader”

and

“You can save time if you work together as a team.”

My reflection and advice

Three weeks prior to RoboCup I attended a training day with the fantastic Sandy Garner at the University of Otago. Her easy-to-use booklet allowed me to grasp huge concepts of programming. This structure has driven the way I now introduce the robots to my classes. Her website Learning with robots (learningwithrobots.weebly.com) hosts a wealth of resources that will help focus your planning for establishing a robotics course.

The greatest challenge I found was trying to structure lessons that allowed for creativity and continued success to maintain student engagement.

Term 4 saw us expand Year 4s, who have been chomping at the bit all year long to get their hands on a robot! These young masterminds blew me away with their ability to problem solve (as I become a more confident teacher of robotics the children are encouraged to experiment more).

I’m incredibly proud of the reaction of the students and parents, and of myself for being able to understand and teach others to use the robots (mostly) with success. I hope that I’ve managed to inspire some future robot engineers, modelled a ‘growth mindset’ rather than a ‘fixed one’ … and also that I might have broken down some stereotypes about women and tech along the way!

Five-week sampler course, by Briony Marks

  1. Introducing routines below and allow students to discover how to go forward, backwards and turn
  • Where things are kept;
  • How to save your files to avoid confusion;
  • The basics of programming and downloading your code to your robot; and
  • Rules, such as ‘never run your program with the robot on a table!’
  1. The Arch Challenge – Students must navigate through a simple arch maze. They must not cross the lines and must perform a ‘trick’ at the top. This allows them to experiment with different turning styles and the sound and image function.
  2. Complete the Arch Challenge and start the Red Riding Hood challenge. This is from Sandy’s booklet, which shows a sweet challenge where students must navigate safely from Grandma’s house to Red Riding Hood’s garage. She must stop at the main road, check left and right and then navigate the maze to reverse safely into her garage without being eaten by the wolf!
  3. Complete Red Riding Hood
  4. Introduce the Ultrasonic Sensors and loops to create a program that lets the robot navigate the classroom without crashing.

 

Briony Marks teaches at St Andrew’s College in Christchurch. Learn more about her work at her blog missmarksblogs.wordpress.com

Inducting Students into a 1:1 Laptop Programme

As the new school year begins, the 1:1 laptop programme at St Andrew’s College continues to grow. As the year begins, all Year 8-11 students are required to bring a laptop to school each day. With the number of Senior College students voluntarily bringing laptops to school growing each year, we are ever closer to all students in the Secondary School having a laptop with them each lesson.

Staff feedback from the first two years of the 1:1 program raised some concerns around two main themes:

  • The first was about the amount of class time that some teachers felt could be wasted at the start of the year, getting all student’s computers successfully connected to school systems, and the class OneNote Notebook.
  • The second concern raised was around the the lack of familiarity of some students with their particular device.
Students working hard on the task

Students working hard on the induction task

In response to these concerns the decision was made to invest some time in the first few days of the 2016 school year to actively try and get Year 9 students more familiar with their own computers, and the systems that we use here at St Andrews College. In consultation with Middle School leadership, it was decided that students would have four periods to complete such a task – with the time being split over the first two days of the school year.

Creating the task

With over 200 Year 9 students the range of ability and engagement with computers was always going to be extremely varied. For this reason I decided to create an induction task that used a single platform, OneNote, as the base, with a range of other resources linked into it, such as instructional videos and surveys.

In an attempt to gain some preliminary information all students were asked to complete a short online survey. Of most interest to me was their responses to the following two questions.

Initial Survey

The results from these two questions particularly gave me the confidence that such a programme was incredibly important for our incoming Year 9 students. While approximately half of our Year 9 intake are from the Preparatory School, where we know they receive a thorough grounding in all things IT; the remainder of our intake arrive from a wider range of feeder schools; from across the city and beyond. A major aim, when writing this task was to ensure that all students gained a basic understanding of both their computers (keyboard shortcuts, power saving settings, and our systems such as printing, emailing and online storage.

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The basic premise was to write a task that was based in OneNote. To make the task more contextual, the ‘how to use your computer’ material was woven into a basic inquiry-based task that required each student to design their ultimate teenage space in the Christchurch city rebuild. Within the induction task each student was required to complete a wide range of tasks including:

  • Accessing their College email to gain access to the Onenote Notebook
  • Access a variety of video resources around computer care, computer use, and IT systems used at StAC, and complete tasks to reinforce this learning
  • Add preliminary ideas to the Collaboration Space in OneNote about a potential Youth Facility in Central Christchurch
  • Collate and analyse the best ideas from the Collaboration Space, in their own area of the Class Notebook
  • Add audio to their own area of the OneNote, critically analysing their best ideas
  • Learn how to print their work
  • Hand their work in using the Assignment activity on their classes Moodle Page

Upon completion of the task the feedback from the students was extremely positive. A number of individual students commented on the benefits they saw from completing the task:

This task was good because it helped me learn how to use my computer.

I liked how we could try some of the things by ourselves and the demonstrations from the videos.

 

student feedback two

Similarly,Year 9 Tutor staff, who were involved in supporting the students during their induction sessions, were also asked to provide feedback. It was particularly pleasing to see the high regard with which they held the assistance that they received from IT staff during the Staff feedback.

Moving forward

On reflection I am very happy with how this task went. As with doing anything for the first time, I will continue to reflect carefully on all aspects of the task and try and identify the improvements that can be made. Obviously providing adequate IT support over 13 classrooms and over 200 devices is an acknowledged difficulty, but I really hope that the teachers of Year 9 will notice an improvement in the confidence, and capabilities of their classes as the school year gets underway.