Hosting a TeachMeet at St Andrew’s College

This week, St Andrew’s College hosted the first TeachMeet event in Christchurch for 2016 and over 40 staff from 15 different schools attended. If you’re unsure of what a TeachMeet actually is, you can find more at the website http://www.teachmeet.co.nz  but in short:

A TeachMeet is an organised but informal meeting (in the style of an unconference) for teachers to share good practice, practical innovations and personal insights in teaching with technology.

Participants volunteer (via the TeachMeet website) to demonstrate good practice they’ve delivered over the past year, or discuss a product that enhances classroom practice.

Source: Wikipedia

To help promote the event, I took to a new tool I’ve been using recently called Canva which allows you to very quickly and easily develop stylish posters, images and social media banners through their website:

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One of the key reasons TeachMeets are successful is that presenters are limited to only 2minutes or 7minutes for their presentations. This results in a fast-paced event and a range of different ideas and solutions being shared. It also means that preparation for the volunteer presenters is kept at a minimum – it’s not onerous to share something you’re already doing in your classroom or researching to give a go.

From the slides above, you can see there were seven presenters who shared on the following topics:

  1. Wilj Dekkers (St Andrew’s College) Using MineCraft and OneNote for Creative Writing
  2. Tom Neumann (Riccarton High) Using an alphanumeric self marking video game in Moodle to review content of Yr11 Economics
  3. Sue McLachlan (Hagley College) Using OneNote Learning Tools in the classroom
  4. Tam Yuill Proctor (St Andrew’s College) Using OneNote as a Digital Teacher’s Planbook
  5. Karyn Gray (Haeta Community Campus) The Quest for Personalisation of Learning- My Thinking, My Research, My Questions
  6. Schira Withers (Our Lady Of The Star Of The Sea) How we as educators can help students with low working memories improve their self-management skills using digital technologies, thus  allowing them to experience success and move from a fixed to growth mindset.
  7. Donna Jones (St Andrew’s College) Using a 3D app to inspire creative thought and ideas for creative writing.

When one of the presenters was unable to attend at the last minute, I added some thoughts on using Google Earth to create personalised tours to round out the afternoon.

A number of attendees contributed on the designated Twitter hashtag of #TMChch and you can see the entire timeline here with a small selection being:

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Presenting At Microsoft Analyst Summit 2016

image006This week I’ve had the privilege of attending, as well as co-presenting, at the annual Microsoft Analyst Summit for Asia Pacific, hosted at the St Regis Hotel in Singapore.⊗ The focus of this summit was Fuelling Customer Digital Transformation Through Innovation and was an opportunity for Microsoft to present their product and solutions roadmaps for industry analysts from the likes of Forrester, IDC and Gartner (amongst others) and where possible, highlight the value through the voice of partners and clients.

This is how I ended up at the Summit – Anne Taylor, from Microsoft NZ, inquired if I would be interested in co-presenting with Guenter Weimer the General Manager of Windows & Devices Marketing for Microsoft Asia Pacific. This seemed like a great opportunity to build on the 2015 video case study below that showcased some of the amazing work from our teachers and students:

Guenter had already seen the video and decided he wanted to show it in its entirety to the Analysts present, before discussing a few other developments at St Andrew’s, including:

  • How do we measure success when it comes to the integration of technology in education
  • To what extent has technology such as OneNote & Office365 increased collaboration amongst students and also between students and teachers
  • Did teachers need encouraging to adopt the use of a digital pen for inking on their Surface devices, or was it a natural transition
  • What plans does St Andrew’s College have for deploying Windows 10
  • In a BYOD environment that allows choice within parameters, how do we ensure cross platform compatibility and successful outcomes

MSAnalystSummit1With an audience of over 90 industry technology analysts, I was unsure what sort of reception a session that focused on education would have, however I was really pleased that after Guenter and I finished talking, there were a number of insightful questions from the analysts during the open Q&A session that followed.

Additionally, based on the Twitter feedback from the Summit’s hashtag of #MSAnalystSummit the session was well received:

Being the first conference of this sort that I’ve attended, I was really pleased to discover how open and engaging the different analysts were that I spoke with during the various breakouts and meals over the course of the two days.

I was also privileged to listen to some phenomenal presentations from other industry experts, including Mr Simon Challis the Managing Director from Ryman Healthcare in New Zealand, talking about how they are using Surface Pro tablets with every client in their retirement villages. Another interesting and relevant session was from Mr Mahendra Vaswani the Director of Teaching and Learning from Hale School in Perth, Australia.

Hale at home

As part of his presentation, he discussed the Hale @ Home programme they run which is described on their website as:

Hale@home is an innovative online learning programme that helps students prepare for the transition to Hale as a boarder. The boys undertake the programme in Year 6, prior to attending the School.

Hale@home provides a welcoming, online forum where boys meet others on the same journey to becoming a boarder. The programme is designed to build their confidence, familiarise them with technology and introduce them to their fellow boarders; all while they are still at home.

This is an outstanding initiative and a fantastic demonstration of how technology can bring both current, and future, students together into a virtual classroom.

Overall, this Summit has been a valuable learning and networking experience for me and represented a great opportunity to showcase the innovation happening at St Andrew’s College to a wider audience.

⊗ Full Disclosure: Microsoft covered all travel costs and expenses for me to attend this summit.

Encouraging Growth Mindset in Students with Robotics

In 2015 our Preparatory School teachers began integrating robotics into the curriculum. We have blogged about it previously here, and here. 2016 has seen the continuation of introductory sessions with all year 7 classes, where they investigate the basic functionality of their EV3 robots – such as making the robots move forward, and turn.

Of particular interest to me, was how has this initial enthusiasm for robotics manifested itself into the everyday curriculum delivery of the Preparatory School. I was excited to hear about the way a Year 7 teacher, Mrs Kelly McBride, was

Mrs Kelly McBride

Mrs Kelly McBride

utilising the robots to help her students apply their knowledge of regular polygons.

Developing Growth Mindset Through Perserverence

Having spent some time teaching her students the characteristics and properties of various polygons, Mrs McBride set the class a challenge – ‘Can a robot draw a perfect polygon?’

In order for Technology to be appropriately integrated into planning, it is important that the tool selected complements the desired learning outcomes. Having introduced the new learning, the children were now required to apply it, and integrate it with their basic knowledge of robotics.

The development of a Growth Mindset is facilitated by resilience, and a love of learning. The first lesson in this series became a trial and error session as students had to persevere to respond to the slight differences in response between individual robots, in terms of the amount of turning they observed in response to particular programming commands.

“It was great to be able to develop a task that incorporated three different aspects of learning; a growth mindset, application of Robotics, and their learning about the properties of Polygons” – Mrs McBride

Robotic Polygon

Year 7 Students drawing a square with a robot

Getting the Robot to Draw

Once the students had ironed out the nuances of their robots they were able to meet their first challenge – to get their robot to draw a perfect square. This challenge required even more perseverance for the students to complete perfect right angles with their squares. Mrs McBride observed students completely engrossed in their tasks, as they strove for perfection.

“It was fun having to actually calculate the degrees and try and get the robot to do it – try and fail, try and fail….then finally succeed.” – Grace, Year 7

For the groups that tasted success early, they were presented with a second, and much more complex, challenge – to get their robot to draw an oval, or a hexagon. This challenged the students to apply their understanding of these different shapes, and the properties of each, before then programming their robot to produce the shape.

“Instead of boring old maths, we had fun working out how to get the robot to draw for us”  – Reeve, Year 7

Successful Integration of Technology into Teaching

It is easy to introduce an engaging tool like Robotics to students. What is more difficult, and what I am much more interested in celebrating, is when a teacher can take that tool, and create a series of lessons which authentically integrate that particular technology into the curriculum. I feel that that is exactly what Mrs McBride has achieved here. She has planned an engaging, relevant, and scalable task – which has challenged her students to contribute to their own learning.

“The students lost track of time they were so engaged – working until they had solved the problem” – Mrs McBride

Staff Profile – John Quealy

John Quealy

Mr John Quealy

Throughout 2016, I am going to be profiling a number of different St Andrew’s College staff. The first of these was a post that I wrote a few weeks ago about Ms Donna Jones, in the English department. The subject of this post, is Mr John Quealy, a teacher in our Mathematics department.

We have previously blogged about some of the great Teaching and Learning that occurs in this department. This week I had the pleasure of chatting to Mr Quealy, and the Head of Department, Mr Mitch Howard, about the work they are doing to redesign the content and delivery of the Year 11 General Mathematics Course. This course focuses on the practical application of mathematics in everyday life and achieving Numeracy. For students working towards level 5 of the New Zealand curriculum with the opportunity to progress to NCEA Level One Achievement Standards.

Mitch Howard

Mr Mitch Howard HOD Mathematics

Due to the nature of this particular Year 11 course, and the specific learning needs of the group of students enrolled in the course, a few deliberate changes have been made in 2016. As this group of students are in a 1:1 computing environment, the decision was made to increase the role of the device in the course. The pleasing aspect of this course development was that this increased use of technology was not simply as a direct substitute from the original textbook and exercise book model used in the past, but included the deliberate integration of technology into specific, and most importantly authentic, learning tasks.

Working collaboratively, Mr Quealy and Mr Howard identified that these particular students would benefit from more practical and hands-on learning. An example was the Number topic that they are currently working on.

Practical applications of Number in Mathematics

OneNote clip Maths

Example of a student’s food diary, ready for analysis

To give this topic a more practical application the decision was made to embed this important learning into a wider topic around food, and food labeling. Students have been using Microsoft Excel to keep a food diary, which they have embedded into their OneNote class notebook. The benefit of this was that it allows Mr Quealy to access the students’ work and provide the extra feedback, and assistance that certain students require.

The second benefit from using Excel in this situation was that the students were able to develop the basic skills required to complete basic formula, such as percentages and decimals, and data display within Excel through tables and graphs.

“It is great to be able to engage students with real life activities that they can hook onto and see the relevance of life long skills” – Mr John Quealy

Y11 Maths Screenshot

The content library in the class OneNote being used to model what is expected.

 

Mr Howard shares the same sentiments, particularly about the benefits of these students engaging with their devices.

“Numeracy is about being able to use numbers in an everyday setting. If this is the last Mathematics course that these students do, we want it to be useful and practical. We want to be able to teach these students how to use spreadsheets for calculations and organising their thinking. Also if a person is comfortable using a spreadsheet, they will be comfortable using most software that they might be asked to use in a workplace.” – Mr Mitch Howard

 

The benefits of Collaboration between classes

Another clear benefit of this new, computer based course, is that it allows the teachers of both Y11 General Mathematics courses, Mr Howard and Mr Quealy, to collaborate in the planning, delivery and reflection stages of the topic. By having access to each other’s class notebooks, they can keep in close contact, and share ideas, all while obviously maintaining the differences that their individual teaching styles, and student’s needs require.

“It’s also great to be able to collaborate with John, bouncing ideas off each other and seeing which ideas have worked or not. John’s architectural knowledge will be great for when we do our measurement unit on autocad.” – Mr Mitch Howard

A department constantly developing their practice

Within the Mathematics department there are an increasing range of eLearning tools being utilised. There are a small number of staff who run flipped classroom, while others are experimenting with Microsoft Surface tablets. What I particularly liked in this example was the fact that the technology is being used to allow teachers to work more closely together, and use their shared expertise and experience to improve the learning, and engagement, of their students.

It is great to see the increasing engagement with Technology within the department, and I look forward to documenting their innovations in later Blogs.

Introducing Blair McHugh – Teacher of Digital Technologies

Licensed under Creative Commons

Licensed under Creative Commons

Recently I took the opportunity to sit down with Mr Blair McHugh, our new teacher of Digital Technologies at St Andrew’s College and discuss his previous experiences and vision for the subject. What became apparent was Mr McHugh’s passion for the subject and how his approach to teaching programming aims to dispel the common misconception of a sole programmer working in a darkened room eating pizza!

Prior to joining the staff at St Andrew’s, he had taught for 9 years at Burnside High School and before that at Cashmere High School. Importantly, however, he has industry experience with Fujitsu NZ primarily in networking and infrastructure and it is these skills he aims to impart to students at the College.

A coding language is just a tool – if you’ve not solved the problem before you begin the actual coding,  then you’re probably not going to solve the problem.

Mr McHugh will be teaching students the Python coding language, however as the above quote suggests, there is significantly more to this subject than just learning one of the many programming languages that exist these days. The steps students are encouraged to follow are:

  • Plan – understand what the requirements of the job are, ask the right questions and formulate an approach to solving this before you start coding. Analysis like this early on helps to ensure future success in the project.
  • Code – once you have fully analysed the problem and planned an approach, only then attempt to write some code.
  • Test – execute the code and see if it works!
  • Review – check how it has all gone
  • Repeat – go back to the planning and analysis to see what may need to be improved, re-work the code accordingly, and test it out. Keep repeating this process until you have it working and the problem is solved and the key outcomes from the planning stage are met.

One of the key messages Mr McHugh has to remind students of is the need to avoid “programming on the go” as this almost invariably leads to wasted time:

Time is the biggest and most precious resource available to students. There is little cost in ‘real’ resources when churning out code, but time spent aimlessly coding is too important to waste

To achieve an Excellence in Level 3, students need to demonstrate real efficiencies in their code – there should be no “blind corners or dead ends” – and the easiest way to avoid this is effective planning and regular reviewing of the code.

To further enhance the students ability to plan efficiently, he promotes a very open, collaborative environment where students are not just expected to participate and inter-relate with each, they are required to. This is supported by the banning of headphones in class – students can not be an individual silo separated from the rest of the class. The rationale behind this is that increasingly in the workplace, programmers need to be talking to stakeholders, clients, fellow programmers and communicating effectively to all of these individuals.

Sec_T1

The Term 1 2016 DPR Value of “Honesty” works very well in Digital Technologies

Whilst discussing this, Mr McHugh pointed out how well the Term 1 DPR Value (Developing Positive Relationships) worked in his class. He expects students to be honest when they’ve struck a problem with their coding or analysis and be able to ask other students for input.

Key Competencies

The Key Competencies from the NZ Curriculum

 

Consequently, the Key Competencies from the NZ Curriculum play a major role in his classes, in particular  Participating and Contributing and Relating to Others as students interact and collaborate together. In the words of Mr McHugh:

 

No one codes alone in a silo in the real world – being part of a team and coding on a bigger project is a critical skill to learn in school.

To further support this, students practice sitting around a table, asking questions of each others’ projects. Asking the right sort of questions is an essential part of problem solving and developing critical thinking skills. Along with these skills is the continued importance of a strong mathematical foundation to be a successful programmer.

Too often, students do not think maths or physics are necessary in coding, however to start doing advanced 3D graphics a strong grasp of matrices and geometry is critical:

Students can still do 2D platform style games, Angry Birds etc, without strong maths. However, it’s the 3D graphics in games like Halo that really spins their wheels and attracts their attention … BUT you need great maths ability to do that sort of thing.

Following on from the work of Mr Phil Adams, Mr McHugh will continue the lunchtime Code Clubs for those students who are not taking Digital Technologies as a subject.

I’m really looking forward to seeing some of the projects that students will work on this year and hopefully writing about them on this blog.

Inducting Students into a 1:1 Laptop Programme

As the new school year begins, the 1:1 laptop programme at St Andrew’s College continues to grow. As the year begins, all Year 8-11 students are required to bring a laptop to school each day. With the number of Senior College students voluntarily bringing laptops to school growing each year, we are ever closer to all students in the Secondary School having a laptop with them each lesson.

Staff feedback from the first two years of the 1:1 program raised some concerns around two main themes:

  • The first was about the amount of class time that some teachers felt could be wasted at the start of the year, getting all student’s computers successfully connected to school systems, and the class OneNote Notebook.
  • The second concern raised was around the the lack of familiarity of some students with their particular device.
Students working hard on the task

Students working hard on the induction task

In response to these concerns the decision was made to invest some time in the first few days of the 2016 school year to actively try and get Year 9 students more familiar with their own computers, and the systems that we use here at St Andrews College. In consultation with Middle School leadership, it was decided that students would have four periods to complete such a task – with the time being split over the first two days of the school year.

Creating the task

With over 200 Year 9 students the range of ability and engagement with computers was always going to be extremely varied. For this reason I decided to create an induction task that used a single platform, OneNote, as the base, with a range of other resources linked into it, such as instructional videos and surveys.

In an attempt to gain some preliminary information all students were asked to complete a short online survey. Of most interest to me was their responses to the following two questions.

Initial Survey

The results from these two questions particularly gave me the confidence that such a programme was incredibly important for our incoming Year 9 students. While approximately half of our Year 9 intake are from the Preparatory School, where we know they receive a thorough grounding in all things IT; the remainder of our intake arrive from a wider range of feeder schools; from across the city and beyond. A major aim, when writing this task was to ensure that all students gained a basic understanding of both their computers (keyboard shortcuts, power saving settings, and our systems such as printing, emailing and online storage.

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The basic premise was to write a task that was based in OneNote. To make the task more contextual, the ‘how to use your computer’ material was woven into a basic inquiry-based task that required each student to design their ultimate teenage space in the Christchurch city rebuild. Within the induction task each student was required to complete a wide range of tasks including:

  • Accessing their College email to gain access to the Onenote Notebook
  • Access a variety of video resources around computer care, computer use, and IT systems used at StAC, and complete tasks to reinforce this learning
  • Add preliminary ideas to the Collaboration Space in OneNote about a potential Youth Facility in Central Christchurch
  • Collate and analyse the best ideas from the Collaboration Space, in their own area of the Class Notebook
  • Add audio to their own area of the OneNote, critically analysing their best ideas
  • Learn how to print their work
  • Hand their work in using the Assignment activity on their classes Moodle Page

Upon completion of the task the feedback from the students was extremely positive. A number of individual students commented on the benefits they saw from completing the task:

This task was good because it helped me learn how to use my computer.

I liked how we could try some of the things by ourselves and the demonstrations from the videos.

 

student feedback two

Similarly,Year 9 Tutor staff, who were involved in supporting the students during their induction sessions, were also asked to provide feedback. It was particularly pleasing to see the high regard with which they held the assistance that they received from IT staff during the Staff feedback.

Moving forward

On reflection I am very happy with how this task went. As with doing anything for the first time, I will continue to reflect carefully on all aspects of the task and try and identify the improvements that can be made. Obviously providing adequate IT support over 13 classrooms and over 200 devices is an acknowledged difficulty, but I really hope that the teachers of Year 9 will notice an improvement in the confidence, and capabilities of their classes as the school year gets underway.

Making It Easier To Read & Write with OneNote Learning Tools

Few would argue against the fact that technology should support teachers and learners in the classroom to achieve better learning outcomes and comprehension. Sadly, too often the technology is shoe-horned into learning environments simply to “tick the box” that eLearning is happening. By creating a role of eLearning Integrator that is filled by Mr Tom Adams, St Andrew’s College has committed to supporting our teachers maximise the benefits of the technology available.

Therefore, it is very pleasing to see that Microsoft have recently released some tools for OneNote to further support the literacy of students by making it easier to read content and improve their writing. The Learning Tools For OneNote, a free download, provide a set of extended features that will help improve learning outcomes for all students.

It’s a game changer.

Mr B. Clark (Head of Learning Support)

From the website:

  • English language learners can increase their fluency.
  • Emerging readers can feel confident when reading material at a higher level.
  • Students with learning differences like dyslexia can decode text more easily.

Learning Tools

Watch the above Office Mix Video to see Learning Tools in action.

Features

New features in the OneNote Learning Tools

The downside of this new tool set is that it is currently only available for Windows clients of MS OneNote, leaving Apple Mac users and OneNote Online web clients out in the cold. Nevertheless, when Mr Adams talked with St Andrew’s Head of Learning Support about this new feature, he replied “It’s a game changer.”  

As a result of this positive endorsement, which was echoed by our Head of English Ms Tam Yuill Proctor, the ICT services team will be deploying the OneNote Learning Tools (download directly here) to all laptops/desktops managed by St Andrew’s whilst also encouraging students to install it on their BYOD devices.

I look forward to hearing from students and teachers alike how these new tools are supporting positive literacy outcomes.

Tech Evangelist Encourages Student App Development

Toby 3Today Mr Wilj Dekkers and Year 6 student Toby Skyped with Hannes Nel from Microsoft New Zealand about a game called “The Adventures of Mr Dot” that Toby had built in Scratch.

It was a great chat aimed to help Toby identify some next steps for his game development and when Hannes asked what his plans for it were, Toby’s answer was simple:

I want it to go on an app store so that it can make lots of money!

Toby’s game is called “The Adventures of Mr Dot” and is based on a traditional platform style game, revolving around moving a “dot” from one side of the screen to the other, progressing past increasingly difficult obstacles.

Toby demonstrates how to play “The Adventures of Mr Dot”

SuperMarioBros

Super Mario Bros screenshot that Hannes likened Toby’s game to.

Hannes, who has assisted in development of apps for Trademe and TVNZ, likened playing the game to the Super Mario Brothers games he played as a child.  He went on to explain to Toby that there are three different stores that his game could theoretically be published to:

  • The Windows Store
  • Apple’s App Store
  • Google’s Play Store

The challenge was going to be migrating the game from Scratch to a platform that could be published to these online app stores. Hannes made the suggestion that using Construct 2 would allow for this and that since most app developers were gaining success through publishing to apps for smart phones, Toby might want to think about allowing a touch interface to control “Mr Dot”.

Mr Dot

A screenshot taken from Toby’s Surface Pro 3 showing some of the coding he has done in Scratch to build his game.

Toby, who has spent significant time over the last month developing his game, was immediately up for the challenge and considering how he could convert the keyboard controls to a touch interface. Other students in the Year 6 class with Mr Dekkers have been informal “beta testers” playing many of the existing levels, finding it a fun and addictive game to play. Toby aims to write 100 levels for the game that would result in significant gameplay.

I’ll keep an eye on the development of this app and hopefully we can see it make it through to completion and publication on the various app stores.

Toby_gear

Microsoft kindly gifted Toby a backpack with some tech gifts to encourage him to keep up the programming (this did not include the Surface Pro 3 which is Toby’s personal device)

EPIC Adventure for Year 7 Students

The EPIC Centre the students visited

The EPIC Centre the students visited

Earlier this term a number of Year 7 students from St Andrew’s College were able to visit the EPIC facility in the central city, as part of a visit co-ordinated by Miss Briony Marks. EPIC stands for Enterprise Precinct Innovation Centre and is described on their website as:

EPIC connects New Zealand’s high-tech entrepreneurs with each other and their counterparts around the world

EPIC (Enterprise Precinct Innovation Centre) Christchurch serves as a bridge between innovation focussed companies of all sizes. Connecting business with investors, Governments and technology hubs around the world, whilst fostering a collaborative environment for Christchurch business and social communities to work together

The various inquiries that the students have participated in this year have shared a technology focus and so the opportunity to connect with the wider technology and innovation community was too good to pass up.

I asked whether the students who visited EPIC could write a few reflections for this blog and so they used Microsoft OneNote to brainstorm what they had seen. A number of similarities were identified between EPIC environment and that of St Andrew’s:

epic-brainstorm

Here are the reflections from the students:

Students arriving at EPIC

Students arriving at EPIC

On Thursday 5th November we took the bus and we went to EPIC. EPIC (Entrepreneurship Precinct Innovation Centre) is a large building in the centre of town, this building houses several different companies that work in high tech industries. When we got there we had a tour guide, Jalanda. We got taken to a little seating area to get talked to about the whole place of EPIC, the values and the ideas behind the building.

EPIC was set up because many tech businesses in Christchurch lost their buildings, hard drives and files because of the Earthquake. So they all were squished and cramped together in a small building close to the airport. This situation, although unfortunate, brought many of the companies together and soon after, they started collaborating and sharing their ideas with each other, to make their projects better. They all figured out that this was a better way to work, so 2 years ago they built EPIC, where more than 20 businesses now work. Even though now they have more space, the heads of the building have decided to build the toilets and kitchens in communal areas, so that people will bump into each other in the hallways and share ideas. Even Google was in on the idea and donated a coffee machine to the building because everybody needs a coffee break at one point during the day so you’ll meet new people who you may not work with directly.

Getting creative at EPIC

Getting creative at EPIC

We visited four different companies; they were called SLI Systems, Cerebral Fix, Red Seed and Meta Digital. All of the companies were downstairs except SLI Systems which is upstairs. All the companies are based on technology, and web or game designing and one had a green screen.

SLI Systems

These guys worked to get your website on the front page of Google. They worked with searches and helping people navigate your website easily.

SLI was the biggest company that we visited and it had a lot of work space. Each group of employees had their own office. The offices were really personalised and someone was even doing work whilst on a treadmill. SLI had a lot of fun; there was a competition where they got an old chair and they had to redesign it. The winning chair, a Darlek was in the corner of the office. We noticed that the people working there all had Nerf guns, they had Nerf wars and they planned raids against other companies.

SLI has offices in Japan, London, Australia and the USA. There are also heaps of people from different companies that work there. They had all their flags up on the wall and they celebrated all the different national holidays to make their staff feel welcomed. When we went they had just had a Halloween party. There was an iPad that was on a skateboard Segway that could move around the office. This was controlled by people in the offices abroad so that they could talk “face to face” via Skype.

Red Seed

RedSeed help people get better at their job. Red Seed are an online training provider, this means they run training for lots of big shops like the Warehouse. Their clients sign up to courses online and can learn on the go by watching videos at home or on their mobile phones. The bosses can see who has watched what.

The lady who set up the company used to go to different companies and help train the staff in sales and customer services, but this was not very efficient as staff changed over a lot. So she decided to try to record some of the videos online. This became really popular and is how Red Seed was born.

It was cool to see the green screen and see people teaching and learning outside of school.

Cerebral Fix

EPIC_3Cerebral Fix make video games and they were the coolest company! They are a video game designer for Disney and DreamWorks and have made games for lots of films. They make apps and other mini games as well as some larger ones. There were lots of people working there on Macs and Windows systems; they chose which they preferred or sometimes had to design for a certain platform (iPhones, Android etc).

Cerebral Fix were really interesting. It was great to see a game company for real and to talk about how long it takes to make a game. It was great to see the process involved in making a game, from ideas to the coding and testing. Sometimes they can get 95% through making a game and then it doesn’t work. They just have to start over and try again.

To get their ideas they play lots of games and talk about what they like and what they don’t like. They don’t just play video games; sometimes they play board games and use the ideas out of them to help design video games.

Meta Digital

EPIC_4Meta Digital were web-site designers. This was a very small company and office but they all seemed to work together and get it done. Each person had their job to do and they were able to speak and work together because of their smaller office. They had a maximum workload of 4 projects at one time, when we visited they were doing 3.

Clients would ask the people at Meta to design them a web-site. Meta have a “look” to their designs meaning they look similar, people would come to them because they like their look and then the designers talk to the clients and ask heaps of questions to make sure they get it right. Then once it’s been designed they start to program it and hope the clients like it!

EPIC and School

EPIC was quite like school because the building had lots of open corridors and places to work together. They shared their kitchens like we share our lunch space and the donut seating areas. This means that people get to chat in a less formal environment and you don’t just have to hang out in your office or classroom. These small businesses are a bit like all our different classes; they were all working together well. They could use their space to collaborate or shut themselves in to focus and work on their own. We bump into other people in different classes in the corridors and on the way to the toilets and get to know each other in the same way. Also, EPIC and School both have coffee machines for people to meet at. Teachers and parents have coffees in our café and the workers meet at the machines too.

Open break out spaces similar to what is available at St Andrew's College Preparatory School

Open break out spaces similar to what is available at St Andrew’s College Preparatory School

Working at EPIC

I would like to work at the EPIC building because they were very relaxed and it didn’t look stressed. The working environment was really fun. People had lots of Nerf gun wars, dress up days, design a chair and competitions to see whose eye was whose. It’s not very normal…. we think that they did these things to meet each other and have fun within the building. People concentrate better when they have fun and get break time to recharge. Meeting other people means having more ideas and getting to share your thoughts with others.

All these businesses needed creativity, all over the building there are artworks from Weta and video game landscapes. In the offices, employees brought in items from home that they loved (statues, toys, games, pictures and stuff like that). They had their personal things in their offices and dogs could come to work.  This made people feel at home and inspired to be creative. Without creativity work would be boring and they would make lame products, but if you are creative it means your work would be unique.

 

OneNote Embraces Learning Management Systems

LTI-Blog-Composite-FIIn a recent announcement this week, Microsoft have revealed tighter integration between OneNote and a range of Learning Management Systems including Moodle, which St Andrew’s College uses. One of the key new features is automatic enrolment of students from a Moodle course into the Class NoteBook in OneNote which would streamline the setup for teachers.

I am really pleased to see this announcement because it highlights that Microsoft continue to see OneNote as complementing the function of Learning Management Systems in schools, rather than replacing them. I wrote a detailed blog post about how OneNote and Moodle work fantastically together as each platform has it’s relative strengths and weaknesses that are rounded out by the other.

Pleasingly, new features have been added to the web browser version of OneNote Online, allowing the direct recording of audio into a NoteBook through the browser along with the inserting of files directly into the page:

Recording audio directly into OneNote Online in a browser is a new feature of Microsoft

Recording audio directly into OneNote Online in a browser is a new feature of Microsoft

Lastly, a useful free app that Microsoft released last year called Office Lens now integrates directly into OneNote and and Office365, allowing students and teachers to take photos and save and share them within the school collaborative environment:

Whether collaborating on a project together in OneNote, or simply wanting to record an image or brainstorm and mindmap for future reference, the ability to take a photo and know that it can be retrieved later is invaluable.

It is really pleasing to see that these tools, that have become indispensable in education, have continued to receive regular updates and enhancements from Microsoft and I look forward to seeing how our teachers and students will maximise their value in (and out) of the classroom.