Getting Creative with Writing

This post is based around work done by Ms Tam Yuill Proctor. She has already blogged about this unit here. She has also created a Sway about it, which you can view here.

One of our aims, as an eLearning team, is to foster and supplement the intrinsic enthusiasm of many of our staff. We find this blog is a great way to publicise and celebrate the success that we see every day in our school.

studnetsOne such staff member is Ms Tam Yuill Proctor. A previous post on this blog described her success with using Google Earth to explore film setting with her Year 10 English class. This activity was part of a wider unit exploring the importance of setting within English. In response to the great work her class produced in this activity, Ms Proctor approached me to talk through some ideas to continue this innovation-based learning with this class.

Example video showing a world created by a student to inspire their creative writing 

With a continued focus on setting, the class was given a fairly stereotypical short story brief. Write a short story of approximately 600 words with the theme of Conflict. Each student must produce at least four drafts, make those drafts available to their peers for feedback and feedforward, and act on appropriate advice given. Nothing particularly groundbreaking here!

RCstill

A scene created using the source engine of the game Counter-Strike

However, acting on inspiration gained from a keynote address given by Australian author Michael Pryor at the NZATE English Conference, Ms Yuill Proctor had students design the setting for their story before they wrote it. The period before the recent school holidays, the students were set the task of creating a virtually designed setting for their story. They were able to use any digital platform they wanted, and could spend as much time as they wanted, over the holidays, on the setting. The results were remarkable.

While a smaller number of students contacted Ms Proctor asking if they could work in ‘the real world instead’ the vast majority of the students stuck to the original brief. There was a wide variety of work produced, with settings constructed in Sketchup, Paint, Minecraft and the source engine of the game Counter-Strike.

Sketchup

Student’s setting made using Sketchup

Bringing the learning together

The final aspect of this task involved students recording a short video, or audio recording that would allow them to clearly the author’s purpose, specifically regarding the setting they had designed. The challenge we now faced was what is the best way to tie all this great work together in a way that was accessible for a larger audience. Our original idea was to use the augmented reality App Aurasma, which has been used with some success in the Preparatory School. Unfortunately it quickly became obvious that the use of this App, with this particular group, was going to be problematic as although the class all had their own laptops, not all had a compatible smartphone.

The obvious solution was to host students’ videos on You Tube and create the links with QR codes instead. This proved to be a great decision as all students were able to create and link their codes effectively and quickly. The other pleasing aspect of this success was that it further consolidated my belief that, in a classroom setting, it is usually much more effective to use an easy to use tool, that a more complicated substitute that may, in fact, have any tangible value added.

The 3D printer creating the Minecraft setting created by a student

The 3D printer creating the Minecraft setting created by a student

With many students choosing to create their setting in Minecraft, Ms Yuill Proctor and I were really conscious that it might be difficult for the audience of the story to get a full appreciation of the complexity of a Minecraft setting design from a 1D picture. Resultantly we decided to print these designs on the school’s 3D printer. The knowledge of Joshua Harrison, a member of the IT team, was instrumental at this stage, and I acknowledge his important contribution.

Printed Example of a 3D setting

Printed Example of a 3D setting

Reflections on a job well done

I was particularly pleased with the fact that this, very successful, unit is a great example of a teacher challenging herself, and her students, with an activity that is clearly modification on the SAMR scale.

Ms Yuill Proctor was also very pleased with the results of the unit; especially the fact that it “fully integrated all aspects of the English Curriculum.” The creating meaning and the making meaning Curriculum Strands were both clearly addressed and the structured nature of the unit allowed student agency to come to the fore.

Example of Student Work

The following story is based around a setting created in the source engine of the game Counter-Strike. Use the QR code to see a video of the setting, or click here!

Continue reading

Design A House: A Rich Task Example In Maths

This is a story of what happens when a Maths teacher looks around for real-world inspiration and then is prepared to “give it a go” when it comes to integrating new technologies into the classroom. The results and learning outcomes are, quite simply, staggering.

The design brief given to students.

The design brief given to students.

Ms Briony Marks, a Year 7 Maths and Languages teacher at St Andrew’s College, had a plan to enliven a Maths unit on Ratios and Proportions, by creating an extension task that required the students to design a house. Using a planning template from the Buck Institute for Educaction the class discussed the assessment criteria and outcomes and included a wider discussion on how the Key Competencies from the New Zealand Curriculum were going to be included into this unit. Here is the completed template used by the class to plan:

Project planThis was a timely project because a number of the students in the class were having new houses built for their families during this unit so they could immediately connect with the learning. By designing a floor plan, the students had to decide on the ratios and proportions of three key areas in their house:

  1. Living Areas
  2. Sleeping and Bathing Areas
  3. Storage and Access
Task l

Task List to help the students focus

To spice up the project and totally hook the students into it, they given the option to use Sketchup, Build With Chrome or Minecraft to design their house in. Ms Marks also created a simple task list of the required jobs that needed to be done to assist with scaffolding this project for the students.

With the task defined, students got to work by initially looking at concept plans by local builders such as Mike Greer Homes, and shading in the different areas they were going to have to design into their own houses. The maths, at this point, was tightly integrated into the inquiry – there was a need by the students to use conversion to change floor plans between millimetres, centimetres and metres. There was also teaching on calculating the perimeter of a house plan and of course the area of the various houses.

Ms Marks classified these as “unexpected extras” in the area of maths that supported the main focus of the unit on ratios and proportions, and there was also other skills being learnt by the students at the same time. One of these was formal communications, with a number of students contacting architects and house builders via email to obtain more information. Class and group discussion covered appropriate email etiquette, and emails were duly sent off, for example:

A Year 7 student's email as part of this design project.

A Year 7 student’s email as part of this design project.

Floor plans designed in Sketchup by Tim and James

Floor plans designed in Sketchup by Tim and James

Student enthusiasm and engagement in this unit was incredibly high throughout, to the point that a number of students essentially self-taught themselves how to use Sketchup so that they could design a more professional looking home. Two of these boys, went on to present at the Burnside Learning Community Cluster professional development session as I blogged about earlier here.

Summary:

Some remarkable learning took place during this Maths unit that took just under three weeks to teach. It was notable that none of the students in the class had ever used any design software before and to that end, neither had Ms Marks:

I was just prepared to give it a go and learn alongside the students. I had a play with Sketchup in the library one afternoon and two of the boys saw me. By the following Monday they were sufficiently skilled in it to be able to teach others in the class the basics.

Attitude is key here: approaching a new technology with a positive and willing attitude to learn is invariably more successful than being afraid of not being an expert at it.

What really impressed me about this was the natural integration of technology into the learning area, and how deeply embedded the core maths skills were into everything the students had to do to achieve the chosen outcomes. The fact that students had input into the planning at the outset undoubtedly helped with their sense of engagement in the learning process too.

Following the conclusion of this unit, Ms Marks was asked to present a summary of it to at a Preparatory School staff meeting. This is a link to her powerpoint and it covers off her planning and running of the unit.

FOLLOW UP:

Other students in the Preparatory School were invited to come and view the final designs and vote for their favourite. Over 120 votes were cast amongst the students and staff, resulting in the awarding of certificates for the following three categories:

  • Architect’s Choice
  • Teacher’s Choice
  • People’s Choice

Well done to Ms Marks and all her Year 7 students who gave it a go.

Teaching The Teachers: Year 7 Students Show Off Sketchup Skills

On Monday 29th September, teachers from the member schools of the Burnside Learning Community Cluster met at Fendalton Open Air Primary School for a teacher-led conference on teaching and learning with digital devices.

Earlier in Term 3, Fendalton’s Principal Mr Paul Sibson had visited St Andrew’s College and together we saw saw some Year 7 students teaching Year 6 students in Mr Wilj Dekkers class how to use the design software Sketchup. Upon seeing this, Paul asked me if I could organise these students to present to teachers at the BLCC conference on teaching and learning with digital devices.

The two students, Tim and James, having already self-taught themselves when designing house floor plans for a maths unit were keen to help out.

Floor plans designed in Sketchup by Tim and James

Floor plans designed in Sketchup by Tim and James

The two had even created instructions in OneNote to share tips with other students and teachers that included things like:

There Are things that you can benefit from using this program like…

  • Helps get an understanding of what the real world designers use
  • Uses a great skill level and can help with the ability for some designers in the making
  • Great for some house designing projects
  • Helps with 3D shapes, measurement, geometry, angles, percentages and ratios
  • And finally you have fun creating with your imagination
Sketchup instructions from James and Tim

Sketchup instructions from James and Tim

Two laptops from St Andrew’s were supplied to the boys for the conference and together they ran a session for around 15 teachers and a number of students from Fendalton Primary who were also in attendance. They taught the teachers the basics of Sketchup, explained the toolbars and icons and gave some examples on how Sketchup could be used in class.

From time to time Mr Dekkers added additional information to the teachers present so they could further understand how Sketchup was integrated into the Maths unit focusing on percentages and proportions.

Explanation of key tools in Sketchup from instructions stored in OneNote

Explanation of key tools in Sketchup from instructions stored in OneNote

The session was well received and was right in line with the goals of the BLCC which include:

  • establish shared, ongoing, professional learning programmes for teacher effectiveness and the collaborative leadership of learning across the cluster
  • Initiate a teacher-led conference, at which teachers from all BLCC schools will be enabled to run a mini-workshop for their colleagues on some aspect of TWDT.

Here are a selection of photos from the presentation at the conference:

It is excellent to see some of our students confident to show their skills in using software and present that to other teachers in the wider Burnside Learning Community Cluster who can then go on to use this technology in their own classes.

Well done James and Tim!