eLearning Through The Lens Of Key Competencies

EdTech SummitIn the last week of Term 2 I had the opportunity to present at the NZ Tech Advance Education Technology Summit hosted at Massey University’s Albany Campus. Key topics and subjects discussed include:

  • Inquiry | Creativity | Collaboration – The role of technology in modern learning
  • Developing teacher understanding and encouraging implementation of collaborative and digital learning methods
  • Integrating and encouraging digital technology adoption in curriculum and classroom
  • The new narrative: IT training and computational thinking
  • Building technology into the curriculum – lessons, challenges and what we’ve learnt along the way
  • Collaboration at the forefront of today’s teaching environment

When preparing what I wanted to share at the 40 minute session I had been given, I decided on using the Key Competencies from the New Zealand Curriculum to explain why some examples of eLearning from four St Andrew’s College teachers had been successful. Additionally, I wanted to use authentic student voice to highlight this – fortunately, having been blogging on this site for over two years now there was plenty of examples I could draw on.

If you are interested in an independent view of my session then you can see this micro blogs from Nathaniel Louwrens here and this brief reflection from Andrew Corney here. You can download a full copy of my slides from the presentation from this link on dropbox.com.

The Key Competencies are at the heart of great teaching and learning in New Zealand and are the bedrock upon which effective eLearning can be built on.

Key Competencies

The Key Competencies from the NZ Curriculum

It’s worth reading over the entire descriptions of learners who demonstrate the 5 Key Competencies but some highlights I pulled out to share at the conference included:

  • Thinking: is about using creative, critical, and metacognitive processes to make sense of information, experiences, and ideas … Intellectual curiosity is at the heart of this competency … [Students] reflect on their own learning, draw on personal knowledge and intuitions, ask questions, and challenge the basis of assumptions and perceptions.
  • Using Language, Symbols and Texts:  Using language, symbols, and texts is about working with and making meaning of the codes in which knowledge is expressed  … Students who are competent users … can interpret and use words, number, images, … and technologies in a range of contexts … They confidently use ICT to access and provide information and to communicate with others
  • Managing Self: This competency is associated with self-motivation, a “can-do” attitude, and with students seeing themselves as capable learners … It is integral to self-assessment.
  • Relating To Others: Students who relate well to others are open to new learning and able to take different roles in different situations … By working effectively together, they can come up with new approaches, ideas, and ways of thinking.
  • Participating & Contributing: This competency is about being actively involved in communities … They may be local, national, or global. This competency includes a capacity … to make connections with others, and to create opportunities for others in the group.

I started the session off by highlighting the fact that often ICT is talked about in terms of risk. This can come from security breaches, budget blow-outs and ICT project cost overruns, not to mention distracted and off-task behaviour when using technology. I then posed the following questions:

Questions.png

I wanted to highlight how some of the best examples of effective eLearning from teachers at St Andrew’s College was firmly rooted in Key Competencies. I chose examples from the following four teachers:

Teachers

Combining OneNote & MineCraft To Create Pick-A-Path Stories:

This example is explained in more detail here and the basic Learning Outcomes are displayed below with the relevant Key Competencies included:

Learning outcomes from this unit:

  • to produce interactive pick-a-path adventure stories
    • KC: Using Languages, Symbols & Text
  • to work collaboratively online to produce an end product
    • KC: Relating To Others
  • to create stories to share online with a wider audience
    • KC: Participating & Contributing

As mentioned above, I wanted to use authentic student voice as much as possible so I included an abbreviated version of the following video so that the audience could hear students articulating their learning and the impact that technology had made:

An insightful quote from the student called Harry was:

The goal was not to just make something pretty in Minecraft, it was actually to improve the quality of your writing … after writing the story, the idea was to look back in Minecraft and see how you could improve the writing you had already completed.

SAMR DivingTo assist teachers at St Andrew’s College with integration of technology into their teaching and learning, we have adopted the SAMR taxonomy that you can see on the left.

This is a really useful way for teachers to conceptualise how technology might assist the learning outcomes for their students as well as provide them some aspirational goals for extended use of technology. Tom Adams, our eLearning Integrator, has recently written in detail about effective use of the SAMR model which is definitely worth reading if you are new to it. During the presentation, I introduced the audience to a relatively new product from Microsoft called Pulse. This enables the audience to provide real time feedback on a session as well as allowing the presenter to push out questions for quick polls. I asked the audience “What level of SAMR do you feel the Minecraft/OneNote example was operating at?” and below is their response:

Pulse SAMR

Using Microsoft Pulse for instant feedback from the audience

Inspiring Creative Writing Through Constructing Digital Worlds:

The next example I shared was again around creative writing, this time from the High School instead of a Year 6 class. The full reflection can be found here, however the high level overview of the task was as follows (with Key Competencies inserted):

Learning Tasks For This Unit:

  • Write a short story of ~600 words with a theme of “conflict”
    • KC: Using Languages, Symbols & Text
  • Students Must produce at least 4 “drafts”
    • KC: Thinking
  • Drafts must be shared with peers for feedback/feed-forward & act on appropriate advice
    • KC: Participating & Contributing

What was different about this activity is that students had to build their digital world before they started their writing and use it as a source of inspiration and planning, not just as a reflective tool for editing. Settings were constructed in Sketchup, Paint, Minecraft and the source engine of the game Counter-Strike. Here is a student Ralph talking about his world which I again shared with the conference audience:

Again, I find the language used by the student here informative, with some of his comments being:

  • I wanted readers to grasp that the bombs had come from the bank itself”
    • Clearly, the reader’s experience is at the forefront of his thinking when he is designing his digital world.
  • He blended his natural enjoyment of the game Counter Strike with his school work and learning – a win/win situation!
  • Ralph talks about adding a backstory to the real events of the London Bombings, demonstrating a wider awareness of global communities
  • “As I was designing the level I was constantly thinking of ways I could make the story more interesting.
    • This was not just technology for the sake of it – it was clearly shaping and informing his understanding of the creative writing task that was the key learning outcome here.
    • This was manifested through his drafting process where he removed a lot of the dialogue to improve the narrative flow and added more descriptive text such as the sound of the gunfire

This impressive learning came on the back of an earlier, easier task where the students in the class had leveraged an existing digital world (Google Earth) rather than having to create their own. Through the lens of the SAMR scale this makes perfect sense – the students build their knowledge and experience of digital toolsets in the lower levels of SAMR and once mastered they can progress to more difficult tasks. Here is a write up of the earlier task where students had to explain the significance of setting in a film, and this is a student talking about their comprehension.

Again, it’s important to pick up on the student’s language – the technology is integrally linked to the learning outcomes, it is not merely there for entertainment or distraction. By requiring students to record their personal reflections in this way, students are using a number of Key Competencies.

Communicate Musical Intention By Composing An Original Piece of Music Inspired By Art:

The final example I shared with the audience came from Level 3 Year 13 Music. On the first day of the conference I had been asked to be part of a Q&A Panel about integrating technology into schools and one question from the audience was essentially around what are real world examples of great technology usage in NCEA subjects. The heart of the question was around the challenge of adapting existing assessments to be technology rich and I answered it by a brief description of this example from Mr Duncan Ferguson our Head of Music.

  • Using AS.91419 (3.4)
    • KC: Using Languages, Symbols & Texts
  • Students are required to reflect on their composition and explain the connection with the art that inspired them
    • KC: Thinking
  • These are largely independent projects that the students need to work on themselves
    • KC: Managing Self

Here is the video of the student reflecting on their learning:

Flipping The Maths Classroom:

I wanted to allow some Q&A at the end of my session so I ran out of time to share this example from Mr Ben Hilliam, so I’ll briefly reference it here. In this example, the key learning outcomes included:

  • Year 9 Maths: solving Linear Equations
    • KC: Using Language, Symbols & Text
  • Students were required to watch the instructional videos and then attempt the practice questions
    • KC: Thinking
  • Students needed to regularly complete check lists indicating their progress
    • KC: Managing Self

Here is an example video made by Mr Hilliam:

What I most liked about this example is that students were not left on their own to just work through it, the teacher is still involved through the process, despite the availability of the instructional videos. The following screenshot is from a OneNote Class Notebook showing how the student has completed their progress reports and the teacher has provided feedback:

Work eg2

I used MS Pulse to ask the audience whether they personally felt that using a “flipped classroom” genuinely created more opportunities for differentiated and personalised learning during class time. Their response was overwhelmingly “yes!”

Flipping The Classroom

An alternative way to show poll results from MS Pulse

I concluded my session with the following thoughts:

Concluding Thoughts

I really enjoyed the opportunity to present at the NZ Tech Advance Education Technology Summit and was fortunate enough to receive some positive feedback from the session:

Microsoft OneNote Usage At St Andrew’s College

This post was originally written for publication at the official Microsoft OneNote In Education blog.

2014 was a year that saw significant increases in usage of Microsoft OneNote at St Andrew’s College and there were a number of factors that contributed to this, including:

  • Continued promotion of OneNote by earlier adopter teachers such as Mrs Jacqueline Yoder which led to uptake amongst her fellow teachers in the English Department and beyond. Her story was eventually published in the College quarterly magazine in an article entitled OneNote To Rule Them All.
  • The transition from Microsoft Live@Edu to Office365 that occurred at the end of 2013 allowed for tighter integration of cloud hosting of OneNote notebooks, thus increasing both the access to notebooks from any device as well as promoting true collaboration between students and teachers.
  • The release of the more fully featured OneNote for Mac application was significant as this allowed students at St Andrew’s that owned an Apple Mac to be able to connect to Notebooks hosted in OneDrive for Business. Approximately 50% of our students in the 1:1 laptop programme brought a Mac to school so it was imperative that they could use OneNote natively on their laptops.
  • The ongoing trials with the Microsoft Surface Pro 3 highlighted the benefits of a pen / touch interface when using OneNote, with teachers committing to using OneNote more effectively in the classroom, in anticipation of getting a Surface Pro 3 in 2015.
  • The release of the OneNote Class Notebook Creator tool finally showed an easier way to create notebooks for teachers where every student could easily see and share content. Prior to this tool, teachers were receiving up to 27 shared notebooks from students per class making it unwieldy to manage class notebooks.
  • Ongoing professional development sessions were being offered to staff both formally and informally, allowing them to learn how to use OneNote in their classrooms more effectively or for collaboration with other teachers in their Departments or Syndicates.

Old to NewWhilst the above reasons have all contributed to increased usage of OneNote amongst staff and students I believe that one of the biggest reasons for the success of OneNote is the interface. The layout is reminiscent of a traditional ring binder folder with coloured tabs that all students and teachers can relate to. Additionally, the “blank canvas” approach to the notebooks means users are not confined to dimensions of a page and can arrange content, text, images, hyperlinks and comments anywhere they choose. This freedom is appealing, whilst still being supported by optional page templates and the ability to insert lists, to-do items and other organisational elements. As Mrs Yoder noted for her English students:

“I didn’t want a place just for storing documents. I wanted kids to interact, not to struggle to use their devices, and to have a ring binder in the sky.”

Curriculum Areas Where OneNote Is Being Used:

St Andrew’s College is the equivalent of a K12 school and one of the most pleasing aspects of the Office365 deployment has been the uptake amongst our Preparatory School. Whilst this has mostly been in the Years 5-8 classes (students aged approximately 9-12yrs old), some of the usage has been incredible. Below is some examples of OneNote usage across the school in different curriculum areas:

Preparatory School

ePortfolio in OneNoteMr Wilj Dekkers joined the College in 2013 and immediately embraced the benefits of using OneNote with his Year 6 students both in class and also for their home learning (homework). I was talking to some of his students in late November after nearly a year of using OneNote and their ease and confidence in using the programme was evident. A student called Hamish commented:

OneNote is really good because we can all go on it at the same time – we have even done debates on it!

Another called Izzy noted that whilst the other Year 6 classes were using traditional exercise books for their home learning, they weren’t:

We have not done one piece of home learning in a book all year – it has all been completed in OneNote.

Mr Dekkers did take time to help the students setup an individual OneNote notebook at the start of the year which they then shared with him. He could then see all students’ notebooks and his planning directly within OneNote on his computer.

Titles in red have been added to highlight different features of the ePortfolio

Titles in red have been added to highlight different features of the ePortfolio

With the platform in place, students were then able to use OneNote as a planning and collaboration tool in a variety of different learning areas such as writing “choose your own ending” stories within OneNote. Below is a video showing a student reading his story and also navigating through a virtual world in MInecraft he created based off his OneNote writing:

You can read the stories they wrote directly in OneNote Online since they shared them with guest access – Desert of Terror, The Black Death Maze and Island Adventure. There was a strong focus on effective editing throughout the creation of these stories, with students using the highlight feature in OneNote to indicate passages they had reworked (often through visually “seeing” their world they had created in Minecraft). Similarly, students were encouraged to share their drafts with their classmates so they could receive feedback and suggestions on the development of their stories.

Another usage of OneNote by students in Mr Dekkers’ class was during an inquiry learning project on Kiwiana – features that are unique to New Zealand. Again, there was significant usage of a range of features offererd within OneNote:

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What impressed me so much about their use of OneNote was:

  • Using “Tasks” that could be ticked off when each job was completed – this meant they knew exactly who had to do what.
  • Having the “show contributors” turned on so the initials of each group member was alongside their work, meaning they could see who had contributed what to the research.
  • Storing images in the notebook as examples for when they started to build their Minecraft theme park.
  • Use of highlighting – key words / concepts were highlighted to ensure they would be include in the theme park and oral presentation.
  • Using their iPads and OneNote to read their notes from during the actual presentation.
  • Mr Dekkers writing feedback directly into their OneNote notebook during the presentation so by the time they finished they would see his comments.

To watch a video of the students sharing their Kiwiana Minecraft world and reading their presentation from OneNote on an iPad click here.

English Department

Corrections and comments on student work via OneNote

Corrections and comments on student work via OneNote

In many ways, the English Department have been leaders in OneNote usage at the College, with a number of teachers tightly integrating it into their classroom teaching. The Rector of St Andrew’s, Mrs Christine Leighton, commented that it is exciting to see how teachers at the College are embracing opportunities through e-Learning.

“Teacher voices are really powerful and to be able to share that voice with other teachers, as well as parents and greater numbers of students is very effective. Teaching is not staying enclosed in a classroom.”

It is precisely in these areas of collaboration and sharing that OneNote excels, with Mrs Yoder saying It started as a way to help her students organise their notes, but she quickly found that Microsoft’s OneNote had a lot more potential.

“It has an extensive collaborative capability which allows students access to all my folders, and lets me see their work … My two English classes don’t have books they only use OneNote – that’s their method of storing all of their work and assessments.”

She also does all her marking online making her classroom effectively paperless.

“The students hand in nothing. I do a lot of colour coding in my feedback so they get back a far more visually enhanced assignment. I am also experimenting with oral feedback.”

This involves inserting a video into her feedback providing a medium for more detailed analysis. It’s a different way of marking and works for students who struggle with English and find it difficult to read a marking schedule. For her work with OneNote, Mrs Yoder was named a Microsoft New Zealand Innovative Educator (along with Mr Ben Hilliam from the Maths Department) and in the following audio clip she explains how OneNote has helped her students:

[audio https://dl.dropboxusercontent.com/u/58349924/Blog%20Data/Jac%20OneNote.m4a]
Video Response to Introductory Letter

Video Response to Introductory Letter

Another teacher in the English Department making extensive use of OneNote is Dr Jeni Curtis who set herself a goal with her Year 9 students in 2014 to be completely paperless by using a combination of OneNote and Moodle. She found that through using OneNote her students’ engagement and enthusiasm for writing actually increased.  Her use of recording video and audio comments directly into the notebooks of the students was particularly well received, especially from parents with one taking the time to send her the following the feedback:

I must congratulate you with using OneNote for marking the children’s writing. Callum showed me the video clip commenting on one of his assignments. It was really impressive and useful. It is such a great use of technology and had helped Wayne and I appreciate the use of technology in classroom environment … I have seen [Callum’s] shifts of interests from not liking writing to enjoying writing in the last 2 assignments, which is wonderful.

As any teacher will confirm, receiving unsolicited feedback like this from parents is both rare and extremely gratifying and was a great encouragement at the beginning of the year for Dr Curtis to progress with her “paperless classroom” goal. Continue reading

Creative Writing With OneNote & MineCraft

Harry reading his story and showing the world he created in Minecraft

Creative writing can be a topic that even the most competent students find challenging. For the children of Mr Dekkers’ Year 6 class, added motivation was provided by the introduction of “Pick a Path” stories as the format for their creative writing. For those unfamiliar with this genre, the reader is regularly presented with a choice at the bottom of a page – depending on which option they select, the outcome or ending of the story can be quite different.

I was pretty excited by the idea of using Microsoft OneNote to create these stories ever since I had stumbled across the idea in October on the Partners in Learning Network which outlined the learning objectives of this activity as:

  • to produce interactive choose your own adventure stories
  • to work collaboratively online to produce an end product
  • to create stories to share online with a wider audience

I shared the link with a few teachers who I knew would be interested and the timing was perfect for Mr Dekkers’ Year 6 students who were embarking on creative writing as part of an English unit. Already competent OneNote users, the student did have to figure out how they were going to hyperlink between pages in their notebooks, and with this problem solved, the writing began.

Hamish made this cover image using Paint.Net and merged three different images.

Hamish made this cover image using Paint.Net and merged three different images.  CLICK IMAGE TO READ THE STORY

To encourage his students to reflect on their writing and be as creative as possible, Mr Dekkers asked them to draw a picture of a scene or the world they were describing, or alternatively to recreate it in Minecraft. In doing so, the students could literally visualise what they were writing about. Their editing from this process was reflected in their OneNote Notebooks by highlighting changes made as a result of their picture or Minecraft world.

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Due to the ease of sharing NoteBooks in OneNote, students were able to read and comment on the progression of the stories and provide feedback to one another or suggest ideas for the direction of the stories.

Desert of Terror

Harry’s story Desert of Terror. CLICK IMAGE TO READ THE STORY

With the writing complete, the class had the opportunity to read them all and then voted for the three stories they enjoyed the most. Izzy, Hamish and Harry’s stories were chosen and I had the pleasure of hosting them in the Board Room in Strowan House for a reading of their Pick a Path stories.

 

Izzy's Pick a Path Story called The Black Death Maze. CLICK IMAGE TO READ THE STORY

Izzy’s Pick a Path Story called The Black Death Maze. CLICK IMAGE TO READ THE STORY

It was a thoroughly enjoyable experience, albeit very challenging to complete the stories successfully without coming to a gruesome end by choosing the wrong path! I do encourage you to click on the cover images on the left and read the stories yourself. This is possible because the three students shared their stories in read only mode in OneNote.

When I queried Harry about the reason for using Minecraft he said:

The goal was not to just make something pretty in Minecraft, it was actually to improve the quality of your writing … after writing the story, the idea was to look back in Minecraft and see how you could improve the writing you had already completed.

Their ease and confidence in using OneNote was evident and so I took the opportunity to ask them about how they found using this tool in their learning in general.  Hamish commented:

OneNote is really good because we can all go on it at the same time – we have even done debates on it!

Continue reading