eLearning Through The Lens Of Key Competencies

EdTech SummitIn the last week of Term 2 I had the opportunity to present at the NZ Tech Advance Education Technology Summit hosted at Massey University’s Albany Campus. Key topics and subjects discussed include:

  • Inquiry | Creativity | Collaboration – The role of technology in modern learning
  • Developing teacher understanding and encouraging implementation of collaborative and digital learning methods
  • Integrating and encouraging digital technology adoption in curriculum and classroom
  • The new narrative: IT training and computational thinking
  • Building technology into the curriculum – lessons, challenges and what we’ve learnt along the way
  • Collaboration at the forefront of today’s teaching environment

When preparing what I wanted to share at the 40 minute session I had been given, I decided on using the Key Competencies from the New Zealand Curriculum to explain why some examples of eLearning from four St Andrew’s College teachers had been successful. Additionally, I wanted to use authentic student voice to highlight this – fortunately, having been blogging on this site for over two years now there was plenty of examples I could draw on.

If you are interested in an independent view of my session then you can see this micro blogs from Nathaniel Louwrens here and this brief reflection from Andrew Corney here. You can download a full copy of my slides from the presentation from this link on dropbox.com.

The Key Competencies are at the heart of great teaching and learning in New Zealand and are the bedrock upon which effective eLearning can be built on.

Key Competencies

The Key Competencies from the NZ Curriculum

It’s worth reading over the entire descriptions of learners who demonstrate the 5 Key Competencies but some highlights I pulled out to share at the conference included:

  • Thinking: is about using creative, critical, and metacognitive processes to make sense of information, experiences, and ideas … Intellectual curiosity is at the heart of this competency … [Students] reflect on their own learning, draw on personal knowledge and intuitions, ask questions, and challenge the basis of assumptions and perceptions.
  • Using Language, Symbols and Texts:  Using language, symbols, and texts is about working with and making meaning of the codes in which knowledge is expressed  … Students who are competent users … can interpret and use words, number, images, … and technologies in a range of contexts … They confidently use ICT to access and provide information and to communicate with others
  • Managing Self: This competency is associated with self-motivation, a “can-do” attitude, and with students seeing themselves as capable learners … It is integral to self-assessment.
  • Relating To Others: Students who relate well to others are open to new learning and able to take different roles in different situations … By working effectively together, they can come up with new approaches, ideas, and ways of thinking.
  • Participating & Contributing: This competency is about being actively involved in communities … They may be local, national, or global. This competency includes a capacity … to make connections with others, and to create opportunities for others in the group.

I started the session off by highlighting the fact that often ICT is talked about in terms of risk. This can come from security breaches, budget blow-outs and ICT project cost overruns, not to mention distracted and off-task behaviour when using technology. I then posed the following questions:

Questions.png

I wanted to highlight how some of the best examples of effective eLearning from teachers at St Andrew’s College was firmly rooted in Key Competencies. I chose examples from the following four teachers:

Teachers

Combining OneNote & MineCraft To Create Pick-A-Path Stories:

This example is explained in more detail here and the basic Learning Outcomes are displayed below with the relevant Key Competencies included:

Learning outcomes from this unit:

  • to produce interactive pick-a-path adventure stories
    • KC: Using Languages, Symbols & Text
  • to work collaboratively online to produce an end product
    • KC: Relating To Others
  • to create stories to share online with a wider audience
    • KC: Participating & Contributing

As mentioned above, I wanted to use authentic student voice as much as possible so I included an abbreviated version of the following video so that the audience could hear students articulating their learning and the impact that technology had made:

An insightful quote from the student called Harry was:

The goal was not to just make something pretty in Minecraft, it was actually to improve the quality of your writing … after writing the story, the idea was to look back in Minecraft and see how you could improve the writing you had already completed.

SAMR DivingTo assist teachers at St Andrew’s College with integration of technology into their teaching and learning, we have adopted the SAMR taxonomy that you can see on the left.

This is a really useful way for teachers to conceptualise how technology might assist the learning outcomes for their students as well as provide them some aspirational goals for extended use of technology. Tom Adams, our eLearning Integrator, has recently written in detail about effective use of the SAMR model which is definitely worth reading if you are new to it. During the presentation, I introduced the audience to a relatively new product from Microsoft called Pulse. This enables the audience to provide real time feedback on a session as well as allowing the presenter to push out questions for quick polls. I asked the audience “What level of SAMR do you feel the Minecraft/OneNote example was operating at?” and below is their response:

Pulse SAMR

Using Microsoft Pulse for instant feedback from the audience

Inspiring Creative Writing Through Constructing Digital Worlds:

The next example I shared was again around creative writing, this time from the High School instead of a Year 6 class. The full reflection can be found here, however the high level overview of the task was as follows (with Key Competencies inserted):

Learning Tasks For This Unit:

  • Write a short story of ~600 words with a theme of “conflict”
    • KC: Using Languages, Symbols & Text
  • Students Must produce at least 4 “drafts”
    • KC: Thinking
  • Drafts must be shared with peers for feedback/feed-forward & act on appropriate advice
    • KC: Participating & Contributing

What was different about this activity is that students had to build their digital world before they started their writing and use it as a source of inspiration and planning, not just as a reflective tool for editing. Settings were constructed in Sketchup, Paint, Minecraft and the source engine of the game Counter-Strike. Here is a student Ralph talking about his world which I again shared with the conference audience:

Again, I find the language used by the student here informative, with some of his comments being:

  • I wanted readers to grasp that the bombs had come from the bank itself”
    • Clearly, the reader’s experience is at the forefront of his thinking when he is designing his digital world.
  • He blended his natural enjoyment of the game Counter Strike with his school work and learning – a win/win situation!
  • Ralph talks about adding a backstory to the real events of the London Bombings, demonstrating a wider awareness of global communities
  • “As I was designing the level I was constantly thinking of ways I could make the story more interesting.
    • This was not just technology for the sake of it – it was clearly shaping and informing his understanding of the creative writing task that was the key learning outcome here.
    • This was manifested through his drafting process where he removed a lot of the dialogue to improve the narrative flow and added more descriptive text such as the sound of the gunfire

This impressive learning came on the back of an earlier, easier task where the students in the class had leveraged an existing digital world (Google Earth) rather than having to create their own. Through the lens of the SAMR scale this makes perfect sense – the students build their knowledge and experience of digital toolsets in the lower levels of SAMR and once mastered they can progress to more difficult tasks. Here is a write up of the earlier task where students had to explain the significance of setting in a film, and this is a student talking about their comprehension.

Again, it’s important to pick up on the student’s language – the technology is integrally linked to the learning outcomes, it is not merely there for entertainment or distraction. By requiring students to record their personal reflections in this way, students are using a number of Key Competencies.

Communicate Musical Intention By Composing An Original Piece of Music Inspired By Art:

The final example I shared with the audience came from Level 3 Year 13 Music. On the first day of the conference I had been asked to be part of a Q&A Panel about integrating technology into schools and one question from the audience was essentially around what are real world examples of great technology usage in NCEA subjects. The heart of the question was around the challenge of adapting existing assessments to be technology rich and I answered it by a brief description of this example from Mr Duncan Ferguson our Head of Music.

  • Using AS.91419 (3.4)
    • KC: Using Languages, Symbols & Texts
  • Students are required to reflect on their composition and explain the connection with the art that inspired them
    • KC: Thinking
  • These are largely independent projects that the students need to work on themselves
    • KC: Managing Self

Here is the video of the student reflecting on their learning:

Flipping The Maths Classroom:

I wanted to allow some Q&A at the end of my session so I ran out of time to share this example from Mr Ben Hilliam, so I’ll briefly reference it here. In this example, the key learning outcomes included:

  • Year 9 Maths: solving Linear Equations
    • KC: Using Language, Symbols & Text
  • Students were required to watch the instructional videos and then attempt the practice questions
    • KC: Thinking
  • Students needed to regularly complete check lists indicating their progress
    • KC: Managing Self

Here is an example video made by Mr Hilliam:

What I most liked about this example is that students were not left on their own to just work through it, the teacher is still involved through the process, despite the availability of the instructional videos. The following screenshot is from a OneNote Class Notebook showing how the student has completed their progress reports and the teacher has provided feedback:

Work eg2

I used MS Pulse to ask the audience whether they personally felt that using a “flipped classroom” genuinely created more opportunities for differentiated and personalised learning during class time. Their response was overwhelmingly “yes!”

Flipping The Classroom

An alternative way to show poll results from MS Pulse

I concluded my session with the following thoughts:

Concluding Thoughts

I really enjoyed the opportunity to present at the NZ Tech Advance Education Technology Summit and was fortunate enough to receive some positive feedback from the session:

Digital Scavenger Hunt Celebrates Te Wiki O Te Reo Māori

Te Wiki O Te Reo MāoriThis week St Andrew’s College has joined in the national celebrations of Te Wiki O Te Reo Māori with a number of different activities. For the first time, we decided to run a Digital Scavenger Hunt that was aimed at getting ākonga (students) and kaiako (teachers) engaging in the celebrations in a fun way through using technology.

This was achieved using a Digital Scavenger Hunt, whereby students had to complete a number of tasks that accrued points based on the level of difficulty or effort required. The following poster was created using Canva and posted around the College and also on the news stream of our Moodle LMS

1 Point Challenges

Pikau

A handwoven harakeke pikau was 1st Prize

Initially, I was unsure of the best technology to get students to submit their photos and videos to a central location easily, and without needing a specific app or account. I tried to crowdsource some suggestions through my PLN (Professional Learning Network) on Twitter, with ideas of using Padlet, Cluster, Instagram and Google Drive all being suggested. I also thought about setting up an open course on our Moodle site that students could submit photos and videos for the competition through, however the reality is that it is still not super easy from a mobile phone to do this.

In the end, I settled on using the relatively new “File Request” feature that is available free with a Dropbox.com account. The beauty of this is that it significantly lowers the barrier of entry for students as:

  • They did not require a personal Dropbox account themselves
  • They didn’t need a specific app on their phone – it worked through a mobile browser on any platform (we tested on iOS, Windows and Android). We used a QR Code and shortened URL to make it easier to type on a phone – http://bit.ly/stac-mlw 
  • Any files they submitted were visible only to me as the Dropbox account – students could not see the entries of anyone else which was important.
  • Students entered their name and email address when submitting files, so all entries were easily identifiable and Dropbox emailed me as the account owner when a submission was made.

To assist students with how to submit their entries, I made an instructional video using ScreenFlow 6  and a nice new feature in version 6 is the ability to record the screen of your mobile phone. This allowed me to show what to do on the phone to upload photos and video, whilst simultaneously showing what it looked like on the Dropbox account as the files were submitted:

Video showing how to submit photos for the Digital Scavenger Hunt directly from your mobile phone

The competition proved most popular in our Preparatory School, with the majority of entries coming from Year 7 students. Here are a couple of example photos that were entered:

Future Ideas:

I had a chat with Mr Tom Adams, our eLearning Integrator, at the end of this competition and we both agreed that this is an idea that could be recycled easily for other purposes. Now that we know that Dropbox File Requests is an easy way to submit and receive files via mobile phones this could be used for other Digital Scavenger Hunts with a different theme.

One idea could be an orientation programme for new students, aimed to get them going around the campus to learn where different places/services are located. There are some specific apps aimed at doing this, such as Scavify, but building your own would probably not be too difficult either. In the end, this was a fun and relatively easy activity to build into our celebration of Te Reo Māori at St Andrew’s College.

Suspect: The Murder Mystery Musical

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Mr Duncan Ferguson, Isaac Shatford and Ms Ginny Thorner.

Mr Duncan Ferguson, Isaac Shatford and Ms Ginny Thorner.

UPDATE: This story profiled on TVNZ’s Seven Sharp on Friday 24th October and can be seen here.

The buzz around St Andrew’s College lately has all been focused on the annual Middle School Production, largely for the fact it has been mostly written by Year 13 student Isaac Shatford, with contributions from a number of other senior students in the area of lyrics and plot. I knew something like this would always involve significant use of technology as the Musical Director was Head of Music Mr Duncan Ferguson, and was actually the first person I interviewed for a story for this blog.

Consequently, I sat down for an hour with him to learn what was involved and was impressed to learn that the following tools were just some that were used during the composition and performance of Suspect:

Quite a list! So how exactly were these being used?

Selection of Scenes from Suspect for Seven Sharp

COMPOSITION & REHEARSAL: 

Noton on iPad

Notion on the iPad

For starters, one of the challenges was that the orchestra members and cast needed to start rehearsing before the score was actually completed and with extensive collaboration ongoing between Isaac, Mr Ferguson and Ms Thorner there needed to be some way for them to see updates.

The answer was to use a combination of a shared folder in Dropbox, which was storing the score files being written in Notion. This allowed the three contributors to always be able to see the latest edits of the score at any time and also contribute edits and corrections that the others would receive immediately. The use of Notion also allowed Mr Ferguson to check the tempos and help the students ensure they were keeping accurate time with their playing. He did note, however, that the one drawback with Notion is that it doesn’t automatically update when the source files change. This was overcome by the notifications from Dropbox which would alert each of those working on the score that new changes were available.

As the product was used on both MacBook laptops and on an iPad, Mr Ferguson could use the iPad to play the score directly during rehearsals. He also used a Bluetooth foot pedal which would automatically “change pages” of the score on his iPad when playing, and if there were any changes required during rehearsals he could make them directly on the iPad, with the changes being synchronised back to Isaac in real time. This process created a great digital workflow for the writers and I asked Mr Ferguson to walk through how this looks:

“Loves a Lie” a song not completed in time for the show but will be included in the professional soundtrack recording in November.

There were a number of benefits of using Notion which included:

  • It resulted in far less printing of scores, as the digital sharing via Dropbox enabled real time collaboration to take place. In the future, it would be ideal if all orchestra members had iPads so they could also get updated copies of the latest scores in real time.
  • Because of Mr Ferguson’s other departmental commitments he could not attend every rehearsal of Suspect, but because of the excellent quality sound recordings created by Notion then the other staff involved in running rehearsals could work with the correct tempo music (particularly important for the dance choreography).

Tempo Advance AppNotion does focus on orchestral sounds and was not so strong in drums and bass, so Pro Tools was used to round out the music in this way. During orchestral rehearsals Mr Ferguson used an iPad app called Tempo Advance which allowed him to program the tempos for all the songs into a playlist and just work through them directly.

Technology has definitely allowed for the streamlining of the writing process of this show, resulting in a remarkable nine month period between the conception of the idea and the production of the show. As mentioned above, rehearsals had to start before the script was completed and to aid the students in practicing, video clips of the songs and music were embedded into a dedicated Moodle course to increase access e.g.

Moodle MusicSongs and lyrics were also distributed via Moodle in this way – with a nice mention about respecting copyright ownership of Isaac Shatford (Digital Citizenship should be taught in all classes after all!)

Moodle was later supplemented with a closed Facebook group for cast members, allowing for even further reach for sharing and practicing. Here is an example of the theme song recorded by senior students for the Middle School cast members to practice with:

[audio https://dl.dropboxusercontent.com/u/58349924/Blog%20Data/1%20Murder%20in%20the%20night.mp3 ]

Murder In the Night – practice recording

This reveals one of the benefits of doing a show like this that was written by a student at the College: the ability to work directly with the score, modify and share it with cast and orchestra members directly. This is simply not possible with major productions that are licensed for performance (such as the Senior Production Guys and Dolls performed earlier this year).

I questioned Mr Ferguson how common this sort of “digital workflow” is amongst other schools and he believes it is essentially unique within New Zealand, describing it as the perfect model for other schools to consider implementing. He did admit, however, that working with Isaac made it easier:

Isaac is a musical prodigy, a stunning musician and I’ve never know another student who was able to produce this amount of work to this quality ever before. He’s written great songs, but it is the sheer amount of songs he has written that is just unheard of. There has been nothing to this level that has ever happened before to the best of my knowledge.

PERFORMANCE ON THE NIGHT:

Set design for the stage show Suspect

Set design for the stage show Suspect

Due to the complex set design, members of the orchestra could not all see the stage (see image to the left). To help get around this, Year 13 student Ella Harris came up with a simple, yet ingenious, workaround as explained by Mr Ferguson:

I had the iPad Mini beside my keyboard near the orchestra, and I placed an iPhone at the back of the auditorium that could easily see the entire stage. Before the performance started I simply started a Skype video call between the two devices, meaning I could see everything happening on stage at any time.

It is this type of thinking, use of technology and problem solving, that typifies what happens in the music department at St Andrew’s College. It was also during live performances that Mr Ferguson used MainStage 3 with a Midi keyboard plugged into his MacBook Pro to play the glockenspiel during performances.

During the first performance of Suspect Head of Culture Sophie Wells and Mr Dave Jensen from the TV & Media Studio, were tasked with using HD video cameras to film the show with some close up shots. Whilst the final performance was going to be filmed by the College’s TV & Film crew, it would be shot only from the back of the auditorium making close up shots challenging. With the performance captured, Mr Ferguson used Final Cut Pro to edit the two camera feeds into a rough mix of the entire show and then shared it with the cast members via the closed Facebook group.

This allowed them to reflect on their performances and actually see and hear in detail what guidance they were receiving from Ms Thorner and Mr Ferguson about their performances and to truly “get” the message.

[audio https://dl.dropboxusercontent.com/u/58349924/Blog%20Data/More%20than%20just%20a%20friend.mp3 ]

More Than Just A Friend – practice recording

 SUMMARY:

It’s pretty clear from this blog post that significant amounts of technology are deeply embedded into the practices within the Music Department at St Andrew’s College, and that they serve to enhance the creation and production of top quality music.

It’s worth reiterating that when talking to Mr Ferguson it was very clear that the use of this technology was always targeted around efficiency gains in collaboration and never simply because “they could.” Ultimately, this is how technology can assist learning outcomes – when used authentically and deeply integrated into the learning it is a fantastic tool, and in this case one that made the production of a show possible within only nine short months.