Guest Post: The Ideal Setup For A School Recording Studio

band-recording-in-one-room.png

This is a Guest Post from our Head of the Music Department Mr Duncan Ferguson who is also an Apple Distinguished Educator for 2015. He has posted here before about the integration of technology and music as well as project based learning approaches in Music. You can read the original post here.

Last year I was lucky enough to be granted the Head of Independent Schools Scholarship Trust award. This enabled me to travel to San Francisco and NYC to study how Music Technology is successfully being incorporated into high schools.

As a result of this study I have produced a document called The Music Educators Technology Survival Guide. This is a free download and takes you through recommended equipment required to setup up a music technology programme in your high school. It also provides an overview of the requirements for the NZQA Unit Standards, which you may use to assess your students’ music technology skills.

However, it’s one thing to have all the gear for teaching music technology but I’ve found the physical makeup of your studio/recording/mixing spaces, are critical to student success.

Of course, the quality of the acoustics in your recording space(s) is one of the most important factors but unless you’re involved in a new build of your department there may not be a huge amount you can do (whatever you do, don’t put egg cartons on your walls, they will only make things worse!).

But if you are lucky enough to plan a new setup this is what I recommend you aim for when you’re trying to record a rock band.

Recording Room Setup

Band recording in one room

Some important things to note:

  • All the musicians (apart from the singer) are recording in the same room at the same time but the only instrument that is actually mic’ed up in the recording room is the drum kit.
  • The guitar signal is recorded via a DI box, which is then outputted to an amplifier in a separate ‘amp’ room (using a specialized reamp device). The guitar amp is mic’ed up with one or two mics and those signals are then returned to the recording system. The guitar amp signal is then fed back to the musicians via headphones.
    Guitar Signal Flow
  • The bass player is recorded via a DI box with the signal returned to the musicians headphones. The bass track usually sounds great if you have a good quality DI (like a Radial JDI) but if you need to reamp it later and/or overdub this is also an option.
  • The singer is recorded in the mixing (or other) room with their signal coming back to the musicians’ headphones. If the quality of the singer’s track is not good enough they can be overdubbed later.

Why does this setup work so well?

Generally high schools students are not going to be good enough to record to a click track and retain a good feel, and they’re also not great at overdubbing instruments one by one. So this setup allows them to play all together as they would in a normal rehearsal room, hopefully creating a great groove.

But with our multi-room setup (i.e. having an amp room) we are able to record each instrument on to isolated tracks in our DAW so if one musician makes a minor mistake you don’t have to stop the take as you would if you had the amps in the same rooms as the drum microphones. Any minor mistakes can be cut out and re-recorded (or inserted from another take) just by the musician that made the mistake, without forcing the whole band to do another take.

Having all instruments on isolated tracks (without any ‘bleed’ from the other instruments in their tracks) allows us to fix timing and pitch issues with software like Celemony Melodyne.

On a recent session the bass player had huge trouble locking in with the drums. If the band had recorded to a click track it would be easy to ‘quantize’ the bass audio to the grid but as I said before, most high school bands aren’t good enough to be able to record to click well.

But using the new version of Melodyne 4 you are easily able to generate a ‘tempo map’ of the performance (most likely using the drum kit as your timing reference) which you can then quantize the bass to, making the two musicians perfectly in time with each other (even though they didn’t record to a click). I’ll do a full review of this software and walk through this process in a future blog.

If you want hands on, practical help with understanding how to create a recording setup like this I’m running workshops for teachers – Learning Ideas Teacher Training.

Sprout – An Almost “Magical” Technology

This week I’m in Melbourne, Australia and yesterday I spent the day at HP’s Experience Centre seeing a range of products (more to come on this), however there was one technology that genuinely blew my mind with the wide range of possibilities for application within Education.

This technology was Sprout by HP.

To get an idea of what this looks like, check out this promo video:

In short, Sprout by HP is an all-in-one computer with a touch screen but also has a built in downwards facing projector above the screen that doubles as a 3D scanner and an interactive mat that functions as a second input device and soft keyboard. This combination of technology allows you to do some crazy things, such as:

  • Take a photo of any “real world” object by placing it on the mat and then immediately start interacting with it in the software and adding it to other artefacts you’re collecting
    • Example: you find a photo of a skirt you really like on the internet, but you want to see what it would look like if you made it in a fabric pattern you already have. Place the fabric on the mat, scan it, and then by drawing an outline over the skirt in the photo you can “punch out” the original skirt and insert the fabric pattern you just scanned.
  • Place a real object on the mat such as toy or wrist watch, scan it into the Sprout, and then start interacting with it in various ways by adding colour, textures and other filters.
    • Example: you could scan a real world object, make some basic modifications, and then output these to a 3D printer so you can effectively “clone” real objects
  • Create collages with a combination of both existing digital images you already have, but add in scanned physical items around you and then mark up with text
    • Example: in NCEA English students need to create static images (e.g. AS.90855 at Level 1) – using a Sprout they could truly combine all physical and digital artefacts and allow their creativity to take over.
StaticImage exemplar

An exemplar of a traditional Static Image for NCEA Level 1 English. A Sprout could revolutionise how these are created by combining both physical and digital artefacts

What was clear from the demonstration presented by Paul Burman from HP was that the Sprout is perhaps not the best tool for creating incredibly detailed and accurate finished products, but it is unparalleled in combining a range of features that would normally require exceptionally high skill levels in programmes such as Photoshop or AutoCAD.

For this reason, there is significant appeal for a device such as this in all year levels of schools, as I can see that students in our Preparatory School could easily apply their creativity to using this tool in effective ways. Likewise, Secondary School students in a range of curriculum areas could engage with this to very quickly create engaging conceptual designs using a range of media.

Below are some quickly taken videos from the presentation yesterday that illustrate a range of functions of the Sprout and, hopefully, how easy and relatively simply it is to quickly use. In the room watching was around 10 ICT Directors and Managers and all were riveted – most filming the presentation on their phones too – highlighting that this technology appears to bridge the traditional design / 3D print space and allow creativity to just flow:

Visualising a skirt re-designed with a physical fabric swatch

Scanning a physical object into a 3D model with Sprout by HP

Editing a photo from the web quickly with Sprout by HP

Robotics: From No-bots to Go-bots

This post was originally published on the Interface Magazine Online website – you can read the original post here.

Briony Marks

Miss Briony Marks

Last year was my first teaching robotics. We began a Robotic Club using EV3 Lego Mindstorms, which quickly found its legs and became firmly established across the Preparatory School. It was a fantastic learning experience; the children were enthralled, writes Briony Marks, St Andrew’s College, Christchurch.

We began with construction and attempting to understand the components. Identifying the sensors and motors was a key factor. Discussing wheel size and rotations formed part of our initial learning. With time, we began to program the Lego Block. Hanging to the instruction booklet like a life raft, the students and I navigated the early concepts.

Whole-school programme

Our confidence grew and, when asked to make a presentation to the PTA in Term 2 about the benefits of a widespread robotics programme, I was able to talk confidently about the phenomenal learning that had happened in our club. Our students were measuring in degrees, centimetres and metres; calculating turns; programming and sequencing and all within a couple of 40-minute sessions on a Friday lunchtime.

We were fortunate enough to receive another eight sets of the Education Edition EV3. This was to enable us to roll out robotics on a class scale (allowing one robot between two in our maximum classes of 26). The year saw a huge transition, from a small group of 15 experimental and brave Year 5 students to a school-wide project.

RoboCup Junior NZ

robotics1At the beginning of Term 3, we decided to enter the RoboCup Junior New Zealand competition (robocupjunior.org.nz). This was an ambitious plan with only five weeks to prepare. We selected five teams (from Years 5, 7 and 8) and with two full days blocked out and about two extra hours a week we went from unpacking and building to choreographing a piece of Robot Theatre.

The time frame was tight, with little opportunity for instruction in even the basics. However, the students managed to self and peer teach to eventually put together four very different theatre pieces. We were incredibly pleased with their hard work. From ‘Mazerunner’ to ‘The Hunger Games’, ‘Jurassic World’ to ‘Pink Panther’, students’ ideas and creativity came to life with MDF, plenty of paint, papier-mâché, some poorly mixed soundtracks and, of course, the robots!

Positive student feedback

Following RoboCup, I asked them to take an anonymous survey. I was delighted to read the overwhelmingly positive responses. As a general comment, the students enjoyed the independence, working creatively and intuitively to overcome problems, and saw the experience as enriching rather than disheartening. They listed their interpersonal skills with comments such as:

“I learnt to take turns at things and not always be the leader”

and

“You can save time if you work together as a team.”

My reflection and advice

Three weeks prior to RoboCup I attended a training day with the fantastic Sandy Garner at the University of Otago. Her easy-to-use booklet allowed me to grasp huge concepts of programming. This structure has driven the way I now introduce the robots to my classes. Her website Learning with robots (learningwithrobots.weebly.com) hosts a wealth of resources that will help focus your planning for establishing a robotics course.

The greatest challenge I found was trying to structure lessons that allowed for creativity and continued success to maintain student engagement.

Term 4 saw us expand Year 4s, who have been chomping at the bit all year long to get their hands on a robot! These young masterminds blew me away with their ability to problem solve (as I become a more confident teacher of robotics the children are encouraged to experiment more).

I’m incredibly proud of the reaction of the students and parents, and of myself for being able to understand and teach others to use the robots (mostly) with success. I hope that I’ve managed to inspire some future robot engineers, modelled a ‘growth mindset’ rather than a ‘fixed one’ … and also that I might have broken down some stereotypes about women and tech along the way!

Five-week sampler course, by Briony Marks

  1. Introducing routines below and allow students to discover how to go forward, backwards and turn
  • Where things are kept;
  • How to save your files to avoid confusion;
  • The basics of programming and downloading your code to your robot; and
  • Rules, such as ‘never run your program with the robot on a table!’
  1. The Arch Challenge – Students must navigate through a simple arch maze. They must not cross the lines and must perform a ‘trick’ at the top. This allows them to experiment with different turning styles and the sound and image function.
  2. Complete the Arch Challenge and start the Red Riding Hood challenge. This is from Sandy’s booklet, which shows a sweet challenge where students must navigate safely from Grandma’s house to Red Riding Hood’s garage. She must stop at the main road, check left and right and then navigate the maze to reverse safely into her garage without being eaten by the wolf!
  3. Complete Red Riding Hood
  4. Introduce the Ultrasonic Sensors and loops to create a program that lets the robot navigate the classroom without crashing.

 

Briony Marks teaches at St Andrew’s College in Christchurch. Learn more about her work at her blog missmarksblogs.wordpress.com

Microsoft Video Showcases Innovative Educators

On the 23rd November 2015 Microsoft NZ arranged for a TV crew to film and interview a number of staff and students at St Andrew’s College. The focus of the day was showcasing how the Surface Pro 3 and OneNote were being used creatively within the College. The three teaching staff interviewed were Mr Wilj Dekkers (Year 6 class teacher in the Preparatory School), Ms Tam Yuill Proctor (Assistant Head of English) and Mr Ben Hilliam (Assistant Head of Maths).

These three were chosen as they have been using the Surface Pro 3 since our initial trial group was formed in late 2014 and also because they have recently been named as Microsoft Innovative Educators for 2016:

St Andrew’s College’s three Microsoft Innovative Educators for 2016 from left to right: Mr Ben Hillian, Ms Tam Yuill Proctor and Mr Wilj Dekkers

All three have featured on this blog before, with some of my favourite posts about their teaching being:

What impresses me about these teachers is how natural the integration of technology and eLearning strategies are. As I noted on the post about Mr Hilliam above:

Whilst the phrase “ubiquitousness of technology” is over used, this lesson did demonstrate that when used effectively, the technology is not at the forefront of the lesson. It was not gimmicky or flashy, instead it provided functional improvement to what was already a great lesson.

Certainly, the technology available to achieve this integration is available and well supported at St Andrew’s, something that Ms Yuill Proctor noted in a blog post published today:

At StAC I count myself very lucky to have the technology, infrastructure and guidance available to try new tools to enhance the learning programs and assist with day to day teaching.

Having access to the tools and support increases the confidence of teachers to try new things – sometimes this is simply at a “Substitution” level on the SAMR scale of technology integration – but often it goes deeper into Modification and Redefinition:

SAMR Diving

These three teachers, recognised externally by Microsoft for the innovative work they’re doing in their classrooms, along with our eLearning Integrator Mr Tom Adams, need to function as change agents and ambassadors within the College in 2016, sharing their pedagogy and encouraging colleagues to follow their lead.

In 2014 St Andrew’s introduced the 1:1 Computing Programme to Year 9 students, making it compulsory for all students in that year group to bring a laptop. We have now successfully concluded the second year of this and, in 2016, are rolling back this requirement to Year 8 students in our Preparatory School as well.

Both Mr Dekkers and Mr Adams have been heavily involved in planning the rationale and support for the Year 8 programme. The result of this is that close to 700 students in Years 8-11 will be required to bring a laptop to school each day: clearly the need for eLearning leaders such as those recognised above is critical to ensure staff and students can maximise the value of this technology.

I am really pleased that this video, and the recognition from Microsoft of these three teachers, reflects the huge amount of effort and planning that goes into teaching with technology at St Andrew’s College.

Footnote: One of the happy outcomes from the day Microsoft spent filming was the chance to interview Toby, a budding game developer in Mr Dekkers’ class. This led to a followup Skype interview that I blogged about here

Toby 3

EPIC Adventure for Year 7 Students

The EPIC Centre the students visited

The EPIC Centre the students visited

Earlier this term a number of Year 7 students from St Andrew’s College were able to visit the EPIC facility in the central city, as part of a visit co-ordinated by Miss Briony Marks. EPIC stands for Enterprise Precinct Innovation Centre and is described on their website as:

EPIC connects New Zealand’s high-tech entrepreneurs with each other and their counterparts around the world

EPIC (Enterprise Precinct Innovation Centre) Christchurch serves as a bridge between innovation focussed companies of all sizes. Connecting business with investors, Governments and technology hubs around the world, whilst fostering a collaborative environment for Christchurch business and social communities to work together

The various inquiries that the students have participated in this year have shared a technology focus and so the opportunity to connect with the wider technology and innovation community was too good to pass up.

I asked whether the students who visited EPIC could write a few reflections for this blog and so they used Microsoft OneNote to brainstorm what they had seen. A number of similarities were identified between EPIC environment and that of St Andrew’s:

epic-brainstorm

Here are the reflections from the students:

Students arriving at EPIC

Students arriving at EPIC

On Thursday 5th November we took the bus and we went to EPIC. EPIC (Entrepreneurship Precinct Innovation Centre) is a large building in the centre of town, this building houses several different companies that work in high tech industries. When we got there we had a tour guide, Jalanda. We got taken to a little seating area to get talked to about the whole place of EPIC, the values and the ideas behind the building.

EPIC was set up because many tech businesses in Christchurch lost their buildings, hard drives and files because of the Earthquake. So they all were squished and cramped together in a small building close to the airport. This situation, although unfortunate, brought many of the companies together and soon after, they started collaborating and sharing their ideas with each other, to make their projects better. They all figured out that this was a better way to work, so 2 years ago they built EPIC, where more than 20 businesses now work. Even though now they have more space, the heads of the building have decided to build the toilets and kitchens in communal areas, so that people will bump into each other in the hallways and share ideas. Even Google was in on the idea and donated a coffee machine to the building because everybody needs a coffee break at one point during the day so you’ll meet new people who you may not work with directly.

Getting creative at EPIC

Getting creative at EPIC

We visited four different companies; they were called SLI Systems, Cerebral Fix, Red Seed and Meta Digital. All of the companies were downstairs except SLI Systems which is upstairs. All the companies are based on technology, and web or game designing and one had a green screen.

SLI Systems

These guys worked to get your website on the front page of Google. They worked with searches and helping people navigate your website easily.

SLI was the biggest company that we visited and it had a lot of work space. Each group of employees had their own office. The offices were really personalised and someone was even doing work whilst on a treadmill. SLI had a lot of fun; there was a competition where they got an old chair and they had to redesign it. The winning chair, a Darlek was in the corner of the office. We noticed that the people working there all had Nerf guns, they had Nerf wars and they planned raids against other companies.

SLI has offices in Japan, London, Australia and the USA. There are also heaps of people from different companies that work there. They had all their flags up on the wall and they celebrated all the different national holidays to make their staff feel welcomed. When we went they had just had a Halloween party. There was an iPad that was on a skateboard Segway that could move around the office. This was controlled by people in the offices abroad so that they could talk “face to face” via Skype.

Red Seed

RedSeed help people get better at their job. Red Seed are an online training provider, this means they run training for lots of big shops like the Warehouse. Their clients sign up to courses online and can learn on the go by watching videos at home or on their mobile phones. The bosses can see who has watched what.

The lady who set up the company used to go to different companies and help train the staff in sales and customer services, but this was not very efficient as staff changed over a lot. So she decided to try to record some of the videos online. This became really popular and is how Red Seed was born.

It was cool to see the green screen and see people teaching and learning outside of school.

Cerebral Fix

EPIC_3Cerebral Fix make video games and they were the coolest company! They are a video game designer for Disney and DreamWorks and have made games for lots of films. They make apps and other mini games as well as some larger ones. There were lots of people working there on Macs and Windows systems; they chose which they preferred or sometimes had to design for a certain platform (iPhones, Android etc).

Cerebral Fix were really interesting. It was great to see a game company for real and to talk about how long it takes to make a game. It was great to see the process involved in making a game, from ideas to the coding and testing. Sometimes they can get 95% through making a game and then it doesn’t work. They just have to start over and try again.

To get their ideas they play lots of games and talk about what they like and what they don’t like. They don’t just play video games; sometimes they play board games and use the ideas out of them to help design video games.

Meta Digital

EPIC_4Meta Digital were web-site designers. This was a very small company and office but they all seemed to work together and get it done. Each person had their job to do and they were able to speak and work together because of their smaller office. They had a maximum workload of 4 projects at one time, when we visited they were doing 3.

Clients would ask the people at Meta to design them a web-site. Meta have a “look” to their designs meaning they look similar, people would come to them because they like their look and then the designers talk to the clients and ask heaps of questions to make sure they get it right. Then once it’s been designed they start to program it and hope the clients like it!

EPIC and School

EPIC was quite like school because the building had lots of open corridors and places to work together. They shared their kitchens like we share our lunch space and the donut seating areas. This means that people get to chat in a less formal environment and you don’t just have to hang out in your office or classroom. These small businesses are a bit like all our different classes; they were all working together well. They could use their space to collaborate or shut themselves in to focus and work on their own. We bump into other people in different classes in the corridors and on the way to the toilets and get to know each other in the same way. Also, EPIC and School both have coffee machines for people to meet at. Teachers and parents have coffees in our café and the workers meet at the machines too.

Open break out spaces similar to what is available at St Andrew's College Preparatory School

Open break out spaces similar to what is available at St Andrew’s College Preparatory School

Working at EPIC

I would like to work at the EPIC building because they were very relaxed and it didn’t look stressed. The working environment was really fun. People had lots of Nerf gun wars, dress up days, design a chair and competitions to see whose eye was whose. It’s not very normal…. we think that they did these things to meet each other and have fun within the building. People concentrate better when they have fun and get break time to recharge. Meeting other people means having more ideas and getting to share your thoughts with others.

All these businesses needed creativity, all over the building there are artworks from Weta and video game landscapes. In the offices, employees brought in items from home that they loved (statues, toys, games, pictures and stuff like that). They had their personal things in their offices and dogs could come to work.  This made people feel at home and inspired to be creative. Without creativity work would be boring and they would make lame products, but if you are creative it means your work would be unique.

 

Teacher Perspectives On The Surface Pro 3

Six SurfacePro3 for use in classrooms at St Andrew's College

Six SurfacePro3 for use in classrooms at St Andrew’s College

As we approach the first anniversary of the Surface Pro 3 release in New Zealand, I’ve been reflecting on the fact that we now have 26 staff members using them across the school. An earlier update on how how teachers have been using the Pro 3 in their classes remains one of the more popular posts on this blog and in anticipation of teacher demand for tablets in 2016, I have surveyed those staff members who use a Surface Pro 3.

The overall satisfaction rates of teachers with the Surface Pro 3 is very high

The overall satisfaction rates of teachers with the Surface Pro 3 is very high

Using SurveyMonkey I have collated some interesting feedback from teachers and share it here for the benefit of other schools that may be interested in exploring the tablets for their teachers.

Whilst it is not always easy to ask the “right” questions when it comes to getting useful feedback I have tried to get staff to compare the key features and functionality of a Surface Pro 3 with a traditional laptop that the College has issued to teaching staff:

Laptop v SP3

An interesting comment to the above responses from a teacher was:

What is not mentioned above is the functionality – the Surface is far more functional than a laptop as it doubles as a tablet, when needed. This is the huge advantage of a Surface over a laptop.

It is important to acknowledge some of those “niggles” that teachers have experienced because no device is perfect. Here is some feedback from staff highlighting some of the challenges of the device:

The keyboard needs to be taken off and reattached to remedy glitches. The keyboard is small and I often hit the caps button. Consider body posture when using the Surface Pro 3 so that you are not hunched. Before putting a plastic box on the desk and under the tablet, I would wonder why I had a sore neck/back/eyestrain.

The thing I really don’t like is a cheapie-feeling keyboard and how I keen hitting two keys at once … lack of USB ports is really annoying too

Some issues with it freezing when in sleep mode. Need to force a restart when this happens

We have done a significant amount of experimentation with wireless projection at St Andrew’s College and a future post will cover what we have settled on, however currently only 41% of our teachers with Surface Pro 3 tablets are using wireless projection (this number is skewed as well because the majority of our SP3 users are in our Preparatory School because of where their lease renewal occurred). However, 96% of the teachers said they would use wireless projection if it was available in their class, with the following breakdown showing how significant it is to their teaching style:

Wireless Projection

Clearly, the ability to roam a classroom “untethered” from the front and a data projector cable is a big drawcard for teachers and a trend I see only growing as the technology becomes more reliable.

One of the key features of the Surface Pro 3 is the great accuracy of the pen and the ability to “write” into OneNote very easily; a feature that is consistently praised by our teachers. This question specifically asked about the usefulness of the pen:

SP3 Pen

Some departments at St Andrew’s College would love to change the requirement for students that all devices must support “inking” in some format, and it’s easy to see why: subjects that involve diagrams, formula and equations would be significantly easier for students if they could simply handwrite directly into OneNote.

Whilst the Surface Pro 3 is experiencing favourable feedback from teachers, we are also looking at “convertible laptops” that allow for the handwriting on the screen such as the HP Spectre x360 that folds back into a tablet. Historically, our testing of units like this have been disappointing as the accuracy of the inking on these hybrids just could not compete with genuine tablets like the Pro 3. That said, the attraction of a proper keyboard and a larger screen appeals to some of our teachers:

Laptop v Tablet

Ultimately, the value of any device to a teacher can be measured in whether they would recommend it to their colleagues: on this point, the teachers were almost unanimous.

Recommendation

One interesting comment from a teacher in the Preparatory School reflects the uptake of tablets in their class by students, purely based on what they have seen from teachers using the devices:

A number of staff in the Prep School who opted for laptops now regret their choice and given the opportunity would switch to a surface. 8 students in my class now use surface tablets – 2 having switched from Mac.

How has the practice of our teachers changed with the Surface Pro 3?

This is a difficult question to get answers to in some ways but a critical one to understand what, if any, impact on pedagogy a technology shift has had for our teachers. Up until the introduction of the Surface Pro 3 the teachers at St Andrew’s were all given identical laptops. By introducing some limited choice it has increased the support costs of maintenance and spares, therefore it was hoped there would be some positive changes or improvements in teaching practice. Here is a selection of some replies from teachers:

My practice has not changed, but the mobility of the Surface and the fact that will do all I ask of it has adapted my style. I am able to work with the students annotating a piece of writing or work through maths problems using the stylus and each child is able to revisit this learning through OneNote. The mobility, wireless projector connectivity and stylus allow me to get away from the desk and be with the students when teaching. Most importantly – the students use of the Surface to share with others is powerful. They take my surface and use it to explain concepts to a group when linked to the projector and when used in conjunction with OneNote, students collaborate in real time on a piece of learning using their stylus on their own Surface tablets.

Maths Teacher

A reply from a Preparatory School teacher suggests it can lead to MORE work:

I probably end up doing more work from home as it is much more portable [than a laptop]

Preparatory School Teacher

It has not changed my practice, but has complemented it very well. I already used my own Surface in conjunction with a school laptop. Before the Surface, I used my phone to do many of the same functions, complemented by a laptop. Having a Surface provided by school has meant operating fewer devices for the same outcomes, making it easier when you don’t have your own classroom.

Science Teacher

More movement around the class, use of pen and writing has enhanced the annotation ability, marking and so forth, integration of technology, ease of OneNote and working 1 on 1 with students. light, easy to move around with especially when wirelessly not connected to data projector

English Teacher

I don’t write on whiteboard anymore – I write directly onto my OneNote page so students can access this

Science Teacher

Much easier to use in PE settings ie with pen and tablet. Therefore I am more likely to use it, and complete observation style tasks more frequently. Easier to mark / use OneNote – I can mark and make comments quickly using the pen

PE Teacher

Less time at my desk and more time with students. Ability to take teaching outside the classroom, faster and with more resources. Being able to show examples of preferred practices with ease and ability to document past/current teaching and interactions with the students has been key. Students are assisted by this to become more reflective learners. (ability to revisit work via OneNote).

Preparatory School Teacher

A recurring theme comes through in these responses in terms of how a tablet, with the ability to ink, enhances the value of Microsoft OneNote, a key tool that is being used at our College.

The above information is important for the ICT team to understand. Like many schools, we lease our teacher laptops/devices and renew these every three years. The teaching staff leases are split into three, so each year we replace 1/3 of the devices (around 45-50), and I anticipate that the majority of our teachers who are up for a new device in 2016 will want something they can write on. The above information will be disseminated to those teachers to help them make informed decisions and also assist the ICT department in providing the best support possible.

Guest Post: Arduino Adventures

This is a guest post written by three Year 8 students from the Preparatory School: Imogen, Archie and Marshall.

ArduinoLast week, twenty students from Year 8 were part of an Arduino day run by FutureInTech. Arduinos are open source microcontrollers that can be programmed to do various things. The fact that they are open source means that anyone can use the software and hardware for whatever they want, as long as they follow the license.

There were five tutors from Airways, Dynamic Controls, Allied Telesis and Meridian Energy: a computer scientist between four, working in pairs. We took turns programming and plugging into the microcontroller. Our first project was to make a LED flash. From that, we progressed to making the LED flash at different speeds, using a button to make the LED flash, and connecting a buzzer. In the end, some of us had managed to make a doorbell: when you pressed a button, a LED would light up, the buzzer would go, and on the screen would appear “Someone’s at the door!”

detail 2 (Small)

Overall, we had plenty of fun on the day and learnt some new skills. We would definitely like to do something like it again if we had the chance.

Office 2016 Arrives for Mac Users

maxresdefaultSt Andrew’s College is an Office365 school, making extensive use of the Microsoft OneNote application in particular and we are also compulsory BYOD from Year 9 (we still allow choice of Windows / Apple). Over the last two years we have seen increasing amounts of Apple laptops coming to school with the students and one of the frustrations has been the old Office 2011 available for Macs.

This has changed with Microsoft’s release of Office 2016 for Mac last week, announced on their blog here (see below for the release video) and for the first time it also includes OneNote (for a long time unavailable and then only released via the Mac App Store).

It is strongly encouraged that students remove Office 2011 before attempting the install of the new version – detailed instructions are available here to do this. A video showing the complete installation process of Office 2016 for Mac can be seen here:

The new Office 2016 is distinctively “Mac” in design and brings the feature set much closer to the Windows 2013 version (although, frustratingly, some of the best features of OneNote are not there still). Here’s hoping that updates will improve this so that both Windows and Apple users have comparable functionality.

Another feature that appears to be missing from the new Office 2016 Powerpoint is Office Mix – a fantastic plugin that allows teachers and students to easily record narrated screencasts.

Overall, it’s a big step forward for Mac users and one that I am confident many of our students will download to their BYOD devices since it remains free for our students at St Andrew’s College

Promotional Video for Office 2016 for Mac:

Old Collegian Shares Google Internship Experience

internshipsFormer student Claudia Pottinger (class of 2013) returned this week to share her experiences of being a Google Internee with Mr Phil Adams’ Year 13 Digital Technologies class. I was fortunate to be able to listen in on this session and record a few reflections.

Claudia attended St Andrew’s College for five years and during that time never studied programming or computer science, instead focusing on the ‘two Science, two Maths and English’ approach. When she started at Auckland University it was to studying for a degree in Engineering and a BA in Logic and Computation. It was in Computer Science 101 that she was introduced to the language of Python – something that was going to prove very helpful when it came to apply for the Google Internship.

Having seen a link online offering Google Internships for “under-represented groups in the technology industry”, Claudia applied, sending off a CV. She was eventually contacted and went through two different phone interviews to see her suitability for this role before being hired for the summer of late November 2014 through to February 2015.

MAIN ROLE AT GOOGLE:

The project Claudia was assigned to for her internship was to work in the Network Operations Corp and she worked on creating visualisation tools showing availability, packet loss and latency between Google offices and data centres. Her primary role was to retrieve this data from existing systems in place at Google, organise it into a useful format and then another internee helped to present this with web coding in HTML and JavaScript.

Licensed under Creative Commons

Licensed under Creative Commons

Google allowed time for the interns to become familiar with the environment and understand how work happens within Google (took about 3 weeks) and the project was completed before the end of the 12 week internship. In responding to questions from students in the room, Claudia noted:

  • The work environment was terrific – she was provided her own desktop (running a Google customised version of Ubuntu) and was also given a ChromeBook so she could work away from her desk.
  • There was flexibility in terms of what application she coded in e.g. she could use eMacs if she liked or other software platforms if she preferred.
  • Security was very tight – she was given an ID badge to enter/exit doors and also USB devices to authenticate onto computers.
  • The security around customer information was very tight, however she could browse code from different projects if she wanted to.

GOOGLE LIFE – THE PERKS!

The students at St Andrew’s were amazed to hear of all the perks Google employees had access to and even Claudia was impressed that as an internee she was also given full access to these. These included:

  • Gaming rooms – a wide range of consoles from various versions of Playstations, X-Boxes, Pinball Machines and even an old Nintendo 64!
  • Micro Kitchens – located usually no less than 50metres away from any workspace, these had snacks, candy and other food and drinks.
  • Four different restaurants each with unique menus and a smoothie bar
  • Rock climbing wall, pool tables, table tennis tables etc for recreation.

All of this was provided free for the employees and interns.

Click the image to go through to a gallery of photos from the Sydney Google offices.

Click the image to go through to a gallery of photos from the Sydney Google offices.

A typical day for Claudia was described as walking 40minutes to work from the provided accommodation, having breakfast and grabbing a smoothie for her desk before signing into work and checking her emails and then getting down to coding.

Whilst not required, Google encouraged the various teams to lunch together regularly, after which she might relax in one of the games rooms and then return to code till around 6pm. One of the four restaurants was open for dinner for staff.

In response to a question on whether there was close monitoring of work hours / effort, Claudia said that provided staff were delivering the outcomes required for their projects in the time frames set there was no questions asked about long lunches or breaks to play games etc.

KEY MESSAGES FOR STUDENTS:

Throughout the internship there was a lot to learn and some of the key messages that were passed on to current students at St Andrew’s College included:

  • Other people must be able to read your code – keep it clear, clean and use lots of comments in your code.
    • All code she produced had to be signed off by a colleague before it could be committed and for this to be accepted the code had to be readable.
  • Use the Coding Style Guides provided by Google to assist with this
  • Document what you’re coding about as well – be as clear as possible.
  • When applying for internships, include information on your interests and involvement in life outside of just programming.
    • Mr Adams reinforced this as well after his visit to Google in Mountain View and New York last year. He mentioned that so many of the applicants are simply brilliant academically that one way to stand out is to show what you’re passionate about and involved in outside of work.

CONCLUSION:

It was great to have an Old Collegian return to share with our students about the possibilities of internships and how to go about applying. To round out her experience, Claudia is likely to return to Google in Sydney at the end of 2015, but is also considering internships at alternative companies such as Microsoft.

This experience has also helped to shape her future career ambitions, focusing in on possible jobs in Artificial Intelligence and Robotics. Her final message to the students was that you don’t need to have everything decided right now and that by being a life long learner you can change direction within your degree and even into your career.

Guest Post: Digital Disruption – A Millennial’s Perspective

This guest post first appeared on iStart – Technology in Business (please click through to read the preface by Ben Kepes) and features an insightful summary by Year 10 student Yonni Kepes on the impact of technology in society today.

Yonni

Yonni Kepes

“As the world goes through a digital transformation and disruption, we must remember what will actually be changing. For me digital transformation means changing from an old manual way of doing things to a new system that uses technology to do business in new ways. Jobs will be replaced by new, different applications of technology and it will be my generation that will be filling many of these posts.

“I think the biggest challenge for us will be understanding the extent of the transformation. For example, we weren’t around when taxis were one of the main types of transport for hire, so we never saw the industry fully function with no Uber to challenge it. And although we are in this transformation we will never see the end result – it is part of an unprecedented, continual and rapid change. I believe that makes it a lot harder for my generation to understand the changes and to know where they should look for and find good jobs which are secure. A good company attracts good employees to enjoyable jobs. Employees who are flexible and like learning new skills, and employers that support them are what make a good place to work. If my generation wants to still be employed in jobs like these, then we need to learn these new technology-based skills and use them as best we can. It is also important that customers get to have a say when looking at business. Since my generation is the future consumer, we can offer great advice that will help shape the future of businesses.

Future-technology-300x200“I also believe that as we slowly transition in to a digital world of some sort we will have our lives changed a lot by digital innovation. People now have too many “devices” in their homes, with the average number per person at nearly five. It’s a worry that more household items will be swapped for more devices with some sort of transmitter in them. The reason for my concern is because the devices will ‘take over’ people’s lives. Although having more devices per person is, in my opinion, a bad thing, they do have their benefits. These devices can now stay in contact with their owners and tell them, for example, when dinner is ready, what’s happening with the washing, or the temperature of the bath; little things in isolation, but with the potential to completely change our lives when combined. If this is happening now, then what will be happening in 20 years’ time?

“I think the biggest challenge for us will be understanding the extent of the transformation.”
Yonni Keeps, 15-year-old millennial

“It’s interesting that my generation is so fixated on what sort of phone we have but we don’t even stop to consider what digital disruption is doing to some businesses and what this could mean in terms of the way we live our lives. I believe that when my generation does see what digital disruption is doing they will simply pull a weird face, as they don’t understand it or what it is doing to the world since we will be viewing it from inside the middle of the transition. Then again, digital disruption will offer opportunities for us to look at companies and say ‘I think I can do better than them’. From there we will be able to build businesses taking advantage of other people’s lack of technological understanding. This will help to build a better system for future business.

Yonni & his father Ben Kepes who chaired the conference in Melbourne on Digital Disruption

Yonni & his father Ben Kepes who chaired the conference in Melbourne on Digital Disruption

“I believe that once my generation actually sees what is transforming then this world could turn in to a place where lots of different concepts will be used to make our life a lot easier.

“I’m very excited as this will offer many new opportunities which weren’t afforded to the generation before. I believe that with a good mindset my generation can use digital disruption to our advantage and make the world a much better place.”